In-game event

Update 0.0740 CTE

OPERATOR · published

Update 0.0740 has been released on the Community Testing Beta Branch!

How to access?

In your Steam library;
Right click operator -> Click properties -> Betas -> Beta participation -> Community Testing Environment

How to provide feedback?


In the main menu we now have 2 new buttons. Both lead to a google form where you can submit bug reports and provide your feedback anomalously.

Whats missing in this version?


In this version there are no new weapon mods (with few exceptions), no head gore, an outdoor training area and only 1 new weapon (stacatto).

All of this will be included in the main update which is now planned for February due to delays from research and development of features and optimisations. We also plan on teasing these new features soon

Switch to DX12 (directX12)
In our testing we have concluded that DX12 providies a significant increase to average FPS for all pc's. DX12 in unity optimises the GPU and CPU workload shifting the overall bottleneck onto the CPU while still increasing performance.

ECOTI Thermals
You can now use the ECOTI's with your nvgs. You can find it as another NVG device option in the character customisation menu.

ATAK's are back!
The ATAK system is finally back. You can now use it on the new CIA maps. Additionally we have tweaked and polished the zoom in/out speed as well as the movement speed.

New Movement Mechanics
We have added crouch running, crouch sprinting, fast prone and you can now run while having a lower stance using the freelean feature.

New Gunshot SFX Mix and Effects
We have adjusted the gunshot sfx to sound more crisp and impactful.

Increase damage of all calibers
Adjusted AI Ragdoll Weights
Added new maps to simulation mode
Adjusted Lore Details for Ukraine Oblast map
On Georgia map, added more rocks for cover and to block enemy sightlines


- New setting: Vegetation Density
- Optimised muzzle flashes
- Optimised bullet code
- Optimised AI gunshot audio
- Optimised grenade explosion/shrapnel
- Optimised bullet shells
- AI CPU Optimisations
- Optimised AI models
- Map Optimisations
- Other General CPU optimisations.


- AI now no longer counter suppress if the AI are inside an interior
- Fixed AI spawning inside the same spawn point more than once.
- Fixed AI suppressing your last known position forever
- Fixed AI reaction times and scaled it to distance
- Fixed picking up all AI weapons when attempting to pick one up


- Fixed F2000 chamber animation with a grip attachment
- Fixed NVG blur
- Fixed ATAK
- Fixed the bullet travel desync between clients
- Fixed Hold ADS going out of ADS when holding the optic zoom key
- Fixed a bug where the first set of gunshots are louder than the rest
- Fixed and Readded the Canted Weapon and Cycle Optics Keybinds
- Fixed M72 LAW not exploding the BTR
- Fixed Ihips helmet materials
- Refitted boonie hat model to fit better on the head.
- Fixed Dropping Grenades
- Fixed Shoulder Tapping bugs
- Fixed Grenades on non host players
- Fixed a bug that allowed firearms to be on firemodes that otherwise would be impossible (e.g. Semi auto on a Bolt action rifle)

Link to previous CTE updates patch notes: https://store.steampowered.com/news/app/1913370/view/500560232665057137

We hope you enjoy the update and were looking forward to your feedback!

- Operator Development Team

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