Built from real documentation
All ships in SGS3 are based on real vessels and recreated almost in a 1:1 scale.
In many cases, development started with:
Building a ship required much more than just recreating its shape.
To properly design interiors and layout, we often had to understand:
Whenever possible, we translated original room names and technical markings to better understand the logic behind the ship’s structure.
This research phase became a major part of development.


History matters
Research was not limited to construction alone.
Each ship also required studying:
Parts of that research made their way directly into the game through environmental storytelling and collectibles scattered across the ships.
The goal was not to create museum replicas, but to make the ships feel like places that had a history before ending up in the scrapyard.

More interactive than before
Ships in SGS3 are significantly more interactive than in previous games.
Depending on the location, players can:
The intention was to make ships feel less like static levels and more like physical spaces.
It’s also worth checking cabinets, drawers and smaller hidden compartments while exploring ships - some of them may contain collectibles and hidden discoveries connected to the vessel’s history.


Real scale, real weight
The ships are not only recreated visually.
We also try to reflect their real-world scale and weight as closely as possible:
This is directly connected to the physics systems described in the previous devlogs.
Of course, maintaining realistic ship mass also means the player will need unrealistic carrying strength - but both we and the players have long accepted this as part of keeping the gameplay enjoyable.
From blueprint to scrapyard
Below are a few comparisons between historical references and their in-game recreations, along with screenshots from different ships available in SGS3.








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More details soon,
Ship Graveyard Simulator 3 Team