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Beneath the Cardboard: Be HappyEventsDevlog #1: Through Frost and Cardboard Pipes
Community

Devlog #1: Through Frost and Cardboard Pipes

Beneath the Cardboard: Be Happy · published 28 Feb 2026, 19:38 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone! Long Foreseen here. We haven't published devlogs before, but I felt like it was time to start, at least in blog form(?). For some reason, we've been keeping this fact under wraps, but we're almost done with porting Beneath the Cardboard: Be Happy to Godot Engine 4.

As you may know, the game was previously based on Unreal Engine 5, but along the way we encountered numerous bugs, performance issues, and a subjective dislike of the engine's design. It all boiled down to the fact that a port was necessary. Our first step was to start working on our own game engine, Forthfour, which turned out to be a critical mistake: we didn't have the necessary resources or time for it. This might have been a good decision if we had been an established studio, but it turned out to be nothing more than naive perfectionism. We left players without updates for a long time, and we take full responsibility for that.

Ultimately, we started working with Godot, which, compared to the decision to create our own engine, was the best decision in the game's history and ended the period of stagnation into which I, the team's lead programmer, essentially forced the game and the community. I apologize, as I was the one who pushed for this decision in the first place.

But enough about the bad news: the False Promises update should live up to our and your expectations. In addition to numerous gameplay and technical improvements, we are planning to release the content planned for the Forgotten Dreams part 2 update, which was delayed due to the aforementioned reasons. We plan to soon publish the first playable builds of False Promises for our sponsors and "Lunsemo Heroes" on our Discord server in order to catch any critical bugs. Later, if everything goes well, we'll finally release the update, and if not, we'll publish it to the public testing channel.

This devlog is an attempt to engage more deeply with the community, so to speak, "lifting the veil" on the development process. We're truly Happy to have you with us, and you're the reason we're able to continue development.

Lunsemo Studio.

More from Beneath the Cardboard: Be Happy

Other announcements

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In-game event8 Sep 2026Update 0.5.9 Quality of Variety"Quality of Variety" by BOBA (БОБА) Items General The textures and models of some food items have been changed, and a new one has been added: Candy, Condensed Milk, and Christmas Candy. Other items have also been modified. Descriptions Now, you can check the description of any item by picking it up and holding down the designated button. Snowteraction Piero Added an introductory animation when…In-game event9 Aug 2026It's time for the Steam Workshop, and Update 0.5.6Mod Support and Steam Workshop We tested out the modding system in nightly branch for several days with several players interested in modding. Good news, it's now available in the public branch! Initially, modding support was limited to texture changes, but mods can now add new gameplay elements. Travel Terminals Improvements The Travel Terminals added in 0.5.5 received mixed reviews from playe…Game update4 Aug 2026False Promises Coldfix 2- Fixed a save bug - Fixed food textures - Fixed the display of footprints on non-snow surfaces and the sounds of walking on snow on asphalt - Fixed collisions between food and lanterns - Fixed hand outlines - Fixed missing light in the Salesman's shop - Fixed a bug with white barrels - Fixed missing blinking - Added a new terminal hint - Added a sign to the Salesman's shop - Reduced game size…