
Updated visuals for player, enemies, and bosses.
Hue shifts between boss waves.
Subtle contrast motion adds depth and energy.
Boss fights now use unique backing tracks.
Music transitions smoothly into boss theme when “BOSS INCOMING” appears.
Boss encounters now include ambient boss SFX that play intermittently during the fight.
Effects fade out cleanly when the battle ends.
Boss HP progression is smoother and more predictable across waves.
Fixed late-wave boss damage values for fair but challenging fights.
Standardized enemy damage (no unexpected spikes).
Hitboxes unified to match visuals.
Smooth selection between Reboot/Main Menu.
ESC always returns to Main Menu.
Cleaner layout.
Scrolling support for long entries.
Unified button style/size/hover across all menus.
Exit confirmation dialogs restyled and consistent.
Death/impact sounds feel more dynamic and less repetitive.