Some major changes made their way into the game with today's patch.
The combat system has been completely revamped.
Changes
- Zombie Enemies removed from the game entirely.
- Combat system has changed completely into a reactive & timing based type of combat that fits the narrative of the game much better.
- Ophelia's Tormentor has been introduced as the main enemy. Extremely hard to kill with regular means.
- Box cutter is now useless in combat, it remains as one of the "bad" items for it's alternative purpose.
- Additional Regenol (Health Item) have been added to the game.
- The amount of Health Regenol restores has been increased slightly.
- Ophelia's footstep sounds volume has been decreased.
- Various sound volume adjustments that should improve the overall experience.
- Enemy spawn points have been slightly changed and randomized. The encounters should feel more random now.
Fixes
- Fixed a bug at the Lobotomy Machine that caused the controls to get stuck if you used ESC to end the interaction.
- Fixed a bug that only happened for some users that did not restore Ophelia's uninjured state after using Regenol.
- Fixed a visual bug that Regenol (health item) did not properly update the user interface.
- Fixed the issue of visibility for some text documents being too bright when flashlight was on.
- Fixed a bug at the sacrificial table that exiting the interaction by pressing ESC too soon would cause the axe to get stuck on Ophelia's hand along with any other equipped weapon.
- Fixed an issue with Saint Seraphine's tablet that would not stop inspecting it when pressing ESC.

As always i am grateful for the feedback. I hope those changes will improve your experience with Final Fall.