Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
XenoBloomEventsXenoBloom: The First 48 Hours
Community

XenoBloom: The First 48 Hours

XenoBloom · published 25 Sep 2015, 13:32 UTC

All eventsPlayers around this dateRead on Steam

XenoBloom has been on steam for 2 days now. Sales are good, reviews are positive, and the plants are GROWING!

In the interest of not confusing potential customers, I created a new video. It tells you what XenoBloom is and, just as importantly, what it is NOT.

XenoBloom has always been about two things: plants and cellular automata. But from some of the things people are saying, at least part of that may change. It was never my intention to have any kind of animal life in the game. Worms were a happy accident. But I still don't foresee the addition of any true animal life.

However, one suggestion I find intriguing is the idea of a more intricate and detailed interaction between the existing life forms, and the conditions that keep them alive.

As it is now, all the "conditions" like sunlight, water, wind, and nitrogen, are controlled by the player, and to a lesser extent, by random events. But these conditions are really just ways of manipulating the cellular automata layer on which the force of life is based. They are not meant to truly mimic those natural forces.

As you can see in the picture above, taken from "Scientist" mode, the conditions on the left are really just settings for cellular automata, and whether a cell with a certain number of neighbors will live or die. In the example here, a living cell with exactly 5 neighbors will die, but if it had 3, it would survive. But any "dead" cell with exactly 0,1,2,4,or 6 neighbors would "be born" (come to life). These kinds of interactions are what give cellular automata its amazing emergent properties.

But what I am conceiving now is a mode where the environment is truly interactive. Several new characteristics would need to be added:

  • "needs" : each plant will require one of the 9 conditions to be at least "tolerable" before it can grow
  • "hates" : each plant might also have an aversion to a certain condition, meaning that it can not grow if that element is too high.
  • "uses" : this plant dimishes the amount of this condition in the environment. For example, plants might use up water or phosphorus.
  • "adds" : this plant adds this condition to the environment, some realistic examples being oxygen and nitrogen.

    One barrier to "adds" is that it would be very difficult for plants to add "wind", "sunlight", or "radiation" to the environment. Of course, on an alien planet, I can envision some pretty strange new plants right? A lightbulb plant, a windmill plant! This idea intrigues me, and will almost certainly make its way into the game.

    From a marketing standpoint, XenoBloom needs to reach new audiences. It is a very "niche" game, but I think it has a potentially wide appeal. It is completely non-violent. My 6 year old daughter has fun with it. It also has scientific and mathematical tie-ins. There are 3 new markets right there :)

    Thanks so much to everyone who has bought the game, rated it, written reviews, and posted screenshots. This is great! I have lots of things I want to put into XenoBloom, and from the looks of it, so do you!

    Updates are on the horizon...

More from XenoBloom

Other announcements

All events
XenoBloomCommunity1 Mar 2018XenoBloom updated to 1.6!It's been a long time, but XenoBloom has been updated to version 1.6, with the biggest addition being a new game mode: Deduction mode! In deduction mode, you adjust the environmental conditions, and watch what happens. Then you answer questions based on your observations. For example, the game might ask, "What condition does this plant need to grow", and it will give you three choices. It's up…XenoBloomCommunity13 Feb 2017Coming to Mobile and The Curse of Yendor!Hey, it's been a while since there's been any public announcements about XenoBloom, but the game still lives! I've shown XB at several gaming events in the Washington DC area, and I've even converted it into an educational game about soil science. I'm also working on porting a mobile-optimized version of the game to Android, so that you can grow your garden on the couch, on the bus, or in class…XenoBloomCommunity28 Feb 2016XenoBloom 1.3 : Local Co-op and Selective Evolution!I am very excited to unveil local co-op for XenoBloom! Tend your garden with a friend or family member. Just plug in a joystick/gamepad, and start digging, planting, and harvesting together! · A = Breath Of Life · B = Shovel · X = Harvest · Y = Net video=youtu.be/hzTMEpPKRy0 Also new and exciting to this version is the fact you now have a choice as to which plant evolves next. The winter conten…