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DeathCrankEventsv.12 Released
Game update

v.12 Released

DeathCrank · published 10 Jan 2017, 22:03 UTC

All eventsPlayers around this dateRead on Steam

Hey guys!

Some great things in v.12:

Added player profiles, with saved names, colors and control styles!
Remap the buttons to anything you'd like!
Removed some weapons that were not performing well over the net.
A few graphics tweaks and simplification of the menus.

Coming soon:
New game mode! (Race)
New Map! (It's awesome)
Tighter netcode and steering ability!
Keyboard and Mouse support!

Please submit bugs here or visit the Twitch channel to join the discussion:
http://twitch.tv/arconyx

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DeathCrankGame update27 Dec 2016Version .11 UpdateAdded: · Ability to choose between Arcade and Free controls. Free changes the left stick to a steering wheel, with the directions always being relative to the car. Arcade is still "headless" mode. Free also makes RT accel and LT reverse. As you might be aware, having to remap the face buttons to the other functions would make aiming the turret and firing with your right thumb impossible. So, fi…DeathCrankCommunity26 Dec 2016Upcoming FeaturesHere's what's coming soon for DeathCrank. Be sure to chime in here to help influence what is next! · New Map! We have a map used during development with some environment hazards. Just need to spruce it up visually and we're good to go. · Ability to join games in progress. · Change private lobbies to visible but locked with password. · Race game mode. This is a big one! The logic works perfectly…DeathCrankGame update18 Dec 2016v.09 and v.10 uploaded!v.10 · Fixed issue making it impossible to back out of local play if 2 controllers are not plugged in · Fixed round end music volume issue · Fixed ctf flags spawning multiple times if you are frozen while carrying a flag · Fixed flamethrower sound not stopping if a net player ran out of ammo or · picked up another weapon · There is no longer a countdown in private lobbies when two or more playe…