Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Chaos Reborn›Events›V1.3 Single Player Realm Quest Campaign Released
Game update

V1.3 Single Player Realm Quest Campaign Released

Chaos Reborn · published 11 years ago

All eventsPlayers around this dateRead on Steam

This update sees the release of our offline single player campaign. Play through a series of five realms and try to achieve gold rank with each one. These realms use a host of new realm design features, including named companions, branching story lines, and more.

Other changes and fixes include:

  • When you are waiting for a multiplayer match you no longer have to stare at a boring screen. Instead, a little queue widget is displayed and you can happily equip your wizard or play online realms while waiting for opponents. If you are playing a battle against AI you can be pulled out of it to play a multiplayer game, and then resume your realm battle after the multiplayer battle is finished. (note: if you enter a battle with an ally or as an invader your multiplayer request is cancelled).
  • You can access a 'quick match' request from the options screen. This means that you could be playing a realm and request a multiplayer match without having to exit the realm.
  • There are numerous changes to the realm creation system. Encounters are more sophisticated and check various conditions to trigger outcome choices. There are some new encounter effects, such as connecting or disconnecting towns and releasing marauders. Creature allies hired through encounters can be named. Taboos can now be directly edited. All of these features are used in the new offline realm campaign.
  • When you select a creature in battle that has one or more buffs affecting it, there is a visual display showing circling coloured balls corresponding to the buff type. Red = attack buff, blue = defence buff, green = agility buff, purple = magic power buff.
  • A wizard with activated talismans has a circling talisman object to show that a talisman is activated.
  • In realm quests, when starting a battle involving only settlers there is a warning message displayed to remind you that your wizard is not present.
  • Realm quests - you no longer need to be at a captured citadel to cast the palace breach spell. You can cast it from anywhere.
  • Realm difficulty - the maximum creature allies the enemy wizards can have is now affected by the realm level. Level 1 realms are limited to 3 allies, level 2 realms, 4 allies, and so on, up to a maximum of 8.
  • Realm and battle graphics have a christmas theme.
  • AI now makes proper use of Transmutation talismans (e.g., the Romero "undead" talisman, the "Clementine" neutralizing talisman), they are no longer pre-activated at the start of the battle.
  • AI improvements - AI Wizard makes better use of mounts and is more likely to attack when mounted. AI responds more pro-actively to undead threats. AI now uses mana bind talismans.
  • Lowered transformation rate of Aconite talisman (vine to spiders) and fixed a bug with async games where the transformation limit was not respected.
  • Realm shops now show the new 3D display for equipment with spell affinity information for staffs.
  • For those of you that backed the game at wizard lord level or above, you will be able to enter a name to appear in the game credits with the next update.
  • Staff type has a slightly greater impact on deck composition - spells with staff affinity are more likely to be included.
  • Exemplum Funus talisman now only gives spell cards for real creatures killed, as per talisman description. Also clarified "Volaticus Duplus" talisman description.
More from Chaos Reborn

Other announcements

All events
Esports1 Dec 2020Blast from the Past Chaos Reborn StreamAs Phoenix Point Year One Edition nears its Steam release this Thursday, we wanted to go back in time to our first release, Chaos Reborn, that started it all! Enjoy some classic gameplay with our friend, MattyRasker, as we re-visit our favorite wizards and get hyped for Phoenix Point!Esports17 Sep 2020Phoenix Point: Year One Edition Coming to Steam December 10thWelcome to Phoenix Point, the new strategy game from the creator of Chaos Reborn and the original X-COM series. Featuring turn-based tactics and world based strategy, Phoenix Point places you as a leader in the fight against a terrifying, alien menace that mutates in response to your actions. To keep up, you will need to build bases around the globe, research new and powerful technologies, and…Chaos RebornGame update23 Dec 2017Chaos Reborn v1.13.2 Update, Dec 15th 2017This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet. Changes ======= New: Game is now translated into Brazilian Portuguese. Added Discord web link button to profile screen. Major Fixes: Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game…