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Chaos Reborn›Events›Chaos Reborn v1.10 - Dueling and Forging
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Chaos Reborn v1.10 - Dueling and Forging

Chaos Reborn · published 10 years ago

All eventsPlayers around this dateRead on Steam

Welcome to version 1.10 with duelling and forging! Here’s how it works:

  • The new Duel mode pits you against another player, or if none is available an AI controlled wizard.
  • Duels are currently fought with Equipped Law mode, but other modes will be added in the near future.
  • If you win a duel you get gold and forge crystals, which you can use to unlock the forge to make your own custom gear.
  • Each victory increases your reward level, but as soon as you lose a duel the reward level is reset.
  • AI controlled wizards get mana bonuses according to your current duel level - so expect them to get tougher!
  • There is a special bonus reward for your first Duel victory of the day - a talisman which is guaranteed to be one you don’t yet possess, and some bonus gold and forge crystals
  • The cost of unlocking the forge starts at 5 crystals, but this will increase by 5 with each use.

There is compensation for kickstarter backers at forgemaster level or higher. You will be given enough crystals to use the forge 4 times, minus the number of times you have already used it. The forge cost and number of crystals are altered to reflect the number of uses so far.

As extra compensation for forgemaster backers, they will be awarded the noble creatures skins and noble wizard aura (but not noble rank - this still has to be earned).

Major changes and improvements:

  • Reduce Magic Power of Hellhound and zombies by 10
  • Increased mega-spell cost of Rattle of Skeletons
  • Convocation of Eagles now quantity 4
  • Increased casting chance of many mega-spells, and some activation costs
  • Bolt tower Defence increased from 50 to 60
  • Increased power of single magical attack spells by 10, increase casting chance of triple magic attacks by 10
  • Removed the activation cost increase for Chaos mode
  • Raise Hell mega-spell added to a number of staffs, including neutral
  • Staffs - all hand sizes reduced by 1 (to compensate for removal of dispel spell)
  • Air, speed and creatures staffs have improved stats.
  • Bodygear - vigilant deck size -1
  • A number of talisman activation costs tweaked a little bit
  • Paralyse spell range to 4, mega to 6
  • Meteor cascade reduced to 2 hits
  • Improved law mode AI

Talisman changes in detail:

  • Cantio secutus spell range cost 50 to 40
  • Gobelinus cost 25 to 20
  • Volaticus Duplus cost 45 to 40
  • Garivano cost 22 to 20
  • Draugar cost 30 to 25
  • Televortis cost 15 to 20
  • Exemplum Funus cost 8 to 12
  • Megacarmen cost 40 to 45
  • Retrigarum cost 40 to 45
  • Volaticus Duplus cost 40 to 35
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