Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Multicellular›Events›Update to version 0.9013
Game update

Update to version 0.9013

Multicellular · published 16 Oct 2018, 12:49 UTC

All eventsPlayers around this dateRead on Steam

Hi folks!
Here are the changes of this update:

- Gameplay improvement: we've optimized the performance when there are lots of organisms in the map.

- Gameplay improvement: we've changed the update rate in the navigation system of bots' scripts, so now you can have a higher frame rate when there are many bots in multiplayer matches.

- Gameplay improvement: we've adjusted some values in the motor cells and in the offensive cells.

- Bug solved: we've fixed some colliders in the Editor map because player's organism could get stuck there.

- Bug solved: in Football and in King of the Puddle, the poisonous cells could damage friendly organisms.

- Bug solved: sometimes, in King of the Puddle, the spawn of the organisms in multiplayer wasn't correct. We aren't sure if this is completely fixed now, so report us the issue if you experience it.

- Bug solved: rarely, in multiplayer, two players could be spawned together in the same place, so they were stuck. We modified the algorithm now.

Maybe this week (or surely the next one) we'll launch the full release, so we need your help to make the game better as possible (almost all bugs fixed).

If you have suggestions, ideas or other, we are here to listen to you!
See you soon!

More from Multicellular

Other announcements

All events
Major update22 Jan 2023Hello my friends!Hello friends! I'm updating all my old games with the latest engine I use for newer products. Unfortunately, with Multicellular, there is an error that I can't resolve, linked to the transition to the new version of Unity, so I couldn't update it as I did with the others. Multicellular was a small experiment, made with passion, that I wanted to carry on to create a small independent ecosystem,…MulticellularGame update12 Dec 2018Update to version 1.004 (New contents)Hello, our friends! Christmas is just around the corner!!! To celebrate Christmas with you, we've created a new map: Ice Lands. We love winter, we love snow! We live in Italy, in Florence precisely and it hardly ever snows here 😞 In this map, you'll find little food, so it could be a good idea to switch to carnivore organisms. If you are a small organism, you can escape from the predators thro…MulticellularCommunity4 Dec 2018Suggestions for the new maps!Hello guys! We want to talk with you all about your wishes for new possible maps. We have our ideas, but we would like to listen to yours! How would you like the new maps to be?