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Sure FootingEventsThe 2018 Yogscast Jingle Jam + New Update
Community

The 2018 Yogscast Jingle Jam + New Update

Sure Footing · published 8 Dec 2018, 10:09 UTC

All eventsPlayers around this dateRead on Steam

Sure Footing in the Jingle Jam

Hey everyone! The word got out last night that Sure Footing is part of the 2018 Yogscast Jingle Jam and we're proud to support this initiative that donates all of its proceeds to charity. If you're thinking of grabbing the game, then go check it out and if you grabbed the bundle and are now playing, welcome and I hope you enjoy your time with us in Computra.

https://www.humblebundle.com/yogscast/yogscast-jingle-jam-2018

If you're having a good time and wanna help us out, please go leave us a review on the Steam page. That would be a lot of help! If you have a bug or a cool suggestion, let us know over in the community forums as we're still updating and improving the game over the next year and anything you can push our way really helps!

Speaking of updates...

Sure Footing v1.0.5 Inbound Soon

So first up, sorry that the updates on the PC build have been a little quiet of late. I've actually been working on a couple of bugs raised in the community forums as well as dealing with back-end issues that arose as we started porting the game to Xbox One and Nintendo Switch . I kinda realised that both the bugs raised and the porting overlapped with each other so I've been spending a LOT of time rewriting back-end systems to a) fix bugs and b) allow the game to run more smoothly on both PC and console devkit hardware. This has led to a massive optimisation update that I had hoped to have ready for you in time for the Jingle Jam.

I'm still working away on this over the weekend and into next week. I'm hoping we can push the update w/c 17th December if not sooner. But here are some of the changes you can expect to see in v1.0.5.

  • Smoother framerate: The framerate has been a little variable after v1.0.3 so I went back and optimised this.
  • UI improvements: a bunch of small bugs as well as issues with purchases in the shop have been resolved.
  • Smoother level loading: Not a biggy, I know, but this one was bugging me.
  • New controller UI: As part of the console rewrites we added in an entirely new controller UI system. The first part of that will appear in the new build.
  • Lots and lots of small bug fixes.

It's taken longer than planned, but we're much closer to getting this build out there. As I say I'll update you as soon as I can. In the meantime thanks for playing and I hope you continue to enjoy your time with Pete, Polly and the gang.

Keep Running!
Tommy
Programmer, Table Flip Games

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