Changes in v1.0.11:
(savegame compatible with previous version)
[2017-05-20]
- Bug Fixes
- Fixed a bug where the player wasn't prevented from buying items with a full inventory, causing the items to vanish.
- Removed a one frame delay between the start of the player's turn and the start of the player's movement if the player kept moving.
- The way filenames are generated for death cards is now more robust and won't crash due to invalid characters.
- Zap no longer has an insane range (reduced from 10 to 1).
EntitiesAcid, magic and lightning bat are no longer aggressive.Aggressive variety monsters (cultist and flaming sword) will no longer spawn in the first room on floor 2 or the rooms directly adjacent to it.Larva and flying shield are no longer aggressive.Lowered cultist and magic bat cast chance.Magic bat and cultist will now keep their distance at 2 tiles away from the player instead of 3.MiscellaneousThe tutorial message when going down the stairs on the 2nd floor now warns the player that there may be aggressive monsters.