TL;DR
Big week focused on 🏰 Castle/B3 worldbuilding, 💎 new gem/encrustable progression, 🧰 admin/debug tooling, 🌀 teleport/extraction flow improvements, and 🌫️ fluid/fog combat effects.
• 💎 Added an encrustable gem system plus a new Gem Slot Indicator, with icon sizing/UI polish.
• 🚪 Expanded traversal with transport door + pay-to-extract portal and broader overworld teleport updates.
• 🎒 Improved continuity with hotbar persistence and additional general UI tweaks.
• 🪙 Added/expanded lootables, plus map and collision iteration across castle interiors.
• 💥 Updated effects/combat feel with FogZone/fluid-sim emitter work and stronger explosion force/fog blast behavior.
• 🧱 Major passes on castle interiors, including new/updated B3 layout work and wall sets.
• 🕯️ Added Victorian environment assets/scenes (walls, doors) and marble floor tile integration.
• 📍 Repositioned at least one player spawn point to improve scene flow.
• 👑 Added admin panel functionality, including teleport RPC controls and admin flags.
• 👾 Added admin debug monster spawn UI + RPC support for faster test iteration.
• 🎤 Voice/network robustness updates, including exposing Steam API integration points and stronger voice buffering.
• 🗺️ RiftMine/minimap-related maintenance updates (owner/party handling and minimap snapshot behavior).