Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VOID DIVER: Escape from the AbyssEvents[Dev Notes] Development Status Update
Community

[Dev Notes] Development Status Update

VOID DIVER: Escape from the Abyss · published 27 Feb 2026, 07:30 UTC

All eventsPlayers around this dateRead on Steam

Hello, Manager. This is NEMO STUDIO.

We know many of you have been curious about the overall development roadmap following the demo.

Normally, we should have announced the roadmap by now, but due to the changed circumstances after the demo and the many new decisions that need to be made, we are carefully deliberating internally.

We ask for your kind understanding as the official roadmap announcement is being slightly delayed because of this.

In the meantime, for all the divers waiting for the roadmap, we would like to briefly introduce what content we are currently preparing.

1. New Diver 'Raven'

  • The 4th playable character, 'Raven', is being planned.

  • A ranged dealer character who uses a revolver, carrying the pain of being betrayed and abandoned by the organization they once trusted.

2. Enhancing the Joy of Exploration and Management - System Overhaul

We are overhauling core systems to reduce mindless repetitive gameplay and unreasonable situations, and to provide a greater sense of accomplishment.

  • Lounge Management System

    We are preparing a management system where you hire clerks and place them at sales counters along with relics, as well as a system where you can haggle prices through negotiations with VIP customers. We are also planning lounge expansion and interior customization features.

  • Improving Equipment Option Clarity

    We are revamping so that higher-grade equipment can have higher stats, and accessories will have general stats instead of skill-based ones, making them intuitively understandable.

  • Crafting Efficiency Improvement

    We are adjusting crafting difficulty and adding an item disassembly feature to increase the utility of otherwise discarded items.

  • Trait System Overhaul

    We are merging the skill development and trait UI to apply to all characters, and refining the tree so that small stat increases can be upgraded frequently, enhancing the feeling of growth.

  • Quest Objective Review & Encyclopedia/Glossary

    We are adding a UI to clearly check quest objectives, and planning an encyclopedia system to satisfy your desire for world-building understanding and collection.

3. Quality-of-Life Improvements for a More Comfortable Dive

We are preparing the quality-of-life features that divers have requested the most.

  • Additional Save Slots

  • Gamepad Support and Key Rebinding

  • Minimap Marker Feature

  • Registered Crafting Blueprints and Notes Display

  • Sprint (Shift) Control Change Settings

  • Basic Attack Continuous Use by Holding Left Click

  • Practice Range to Try Out Skills

  • Borderless Windowed Mode Added

In addition, many other tasks such as new areas and monsters, various system and quality-of-life improvements, and network optimization are being intensively worked on internally.

We will do our best to deliver results that will satisfy all our Managers.

Thank you always.

From NEMO STUDIO

More from VOID DIVER: Escape from the Abyss

Other announcements

All events
Community1 Sep 2026Meet VOID DIVER at TGS 2026!Hello, this is NEMO STUDIO. VOID DIVER: Escape from the Abyss will be participating in Tokyo Game Show 2026 (TGS 2026)! We had an amazing time meeting so many of you in person at BIC 2026. We’re thrilled to have another opportunity to meet you all again at TGS! At TGS, you’ll be able to play VOID DIVER at our publisher RED BRICK HOUSE’s booth. We’ll also have new merchandise, a playable demo, a…Community21 Aug 2026Thank you for joining us at BIC 2026!Hello, this is NEMO STUDIO. Busan Indie Connect Festival (BIC) 2026’s offline event has already come to an end, and we would like to sincerely thank everyone who visited our VOID DIVER booth and took the time to play the game. Being able to watch so many of you play our game, hear your feedback, and share your words of encouragement in person made this an incredibly meaningful and unforgettable…Community7 Aug 2026Offline event at BIC 2026 in Busan.Hello, this is NEMO STUDIO. We're excited to announce that VOID DIVER: Escape from the Abyss will be participating in BIC 2026 (Busan Indie Connect Festival)! This year,we are participating as part of the Red Brick House publisher booth. Come play VOID DIVER in person, join our fun booth events, and receive special merchandise! Event Information Dates: August 14 (Fri) - August 16 (Sun), 2026 Lo…