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Ships At SeaEventsPublic Test v0.8.5.1678 - Incoming Patch!
Game update

Public Test v0.8.5.1678 - Incoming Patch!

Ships At Sea · published 17 Dec 2025, 16:57 UTC · build 21226935

All eventsPlayers around this dateRead on Steam

Ahoy Captains!

This Patch brings significant improvements to ship physics and handling, making vessels feel more realistic and responsive on water. Thanks to all the reports and feedback during the Public Test — we hope we’ve addressed everything you raised.

Alongside these changes, the patch also includes multiple fixes, UI & performance improvements, and quality-of-life updates.

Ship Physics, Buoyancy & Handling (Major Improvements)

  • Improved slamming forces and engine torque calculations

  • Improved steering efficiency at low speeds

  • Added an efficiency factor for rudder wash from propellers at low speeds

  • Implemented an engine overload effect when abruptly changing gear direction for example in reverse

  • Fixed an issue where the boat continued accelerating while the clutch was in neutral/idle

  • Fixed a throttle control issue where the power value could get stuck at 100%, preventing clutch operation

  • Adjusted center of mass on Turbo

  • Increased top speed on Class 2 service boat and Class 3 service ship

  • Fixed an issue where the second engine was incorrectly configured as an engine instead of a thruster

  • Fixed an issue preventing the client from fully turning the steering wheel when autopilot was enabled

  • Rebalanced all the boats and ships, adjusted propeller and engines

Engine, Systems & Boat Components

  • Fixed an issue preventing activation of the engine start button when the starter was engaged

  • Removed the second fuel gauge

  • Improved cabin lights on some boats

  • Fixed an issue where some boat parts remained invisible to clients for up to 10 seconds after activation

  • Fixed searchlight illumination issue on all boats and ships. The searchlight now reflects on the watersurface which was previously not possible.

Fishing, Gear & Cargo

  • Added ability to unequip longline bucket

  • Fixed issue where fish could get stuck on the hook after hauling a longline

  • Fixed issue where picking fish from net did not visually show the fish being picked up

  • Added fish info after untangling fish from the net

  • Fixed issue causing longline and net buoys to be invisible on the map

  • Removed temporary PingMe from the tool shop. Will be enabled again as soon the functionality is in place.

  • Removed debug lines from cargo items

UI, HUD & UX Improvements

  • Added HUD aspect ratio setting for widescreen in options

  • Changed text to indicate events have expired rather than failed

  • Changed how weights display for container items

  • Corrected the order of scale application to input actions

  • Fixed issue where boat name displayed incorrectly when hovering over the map

  • Fixed issue where player username did not display correctly when joining another session

  • Fixed an issue where voting time displayed differently on host and client

  • Fixed map filter issue

  • Added Discord and Roadmap link buttons to the main menu

  • Added details about Sea Taxi (teleporting) to the Help section

Missions & Gameplay

  • Fixed issue where client could not proceed with the Whale Watching mission

Save / Load & Session Stability

  • Improved how the timer is set during savegame loading

  • Improved loading profile after session quit

World Changes & Locations

  • You can now use Sea Taxi to jump between locations in Port Røst, for example, between main port and port Glea.

    Note:  Teleportation between ports is one-way. You can only travel from small ports to main ports with a dry dock— not from main ports to small ports.

  • Port Glea is now the primary location for large cargo operations. Large cargo missions will spawn there.

Fair Winds and Happy Sailing!

  • Team Misc Games

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