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Astrometica›Events›Astrometica - October Dev log
Community

Astrometica - October Dev log

Astrometica · published 11 months ago

All eventsPlayers around this dateRead on Steam

Hey everyone,


After a little bit of silence, we’re finally ready to share what we’ve been cooking up over the last few months — and it’s a huge one.


💬 A Message from the Dev

I know many of you are expecting more community interaction — and I truly appreciate that.
But please understand, I’m currently the only programmer working on Astrometica. On top of that, I also handle team management, business operations, and company tasks, which doesn’t leave me with much time to stay active on Steam or social platforms.We don’t have a full time community manager or additional programmers yet — so my top priority is to focus on developing the game itself, because that’s what I love most.All I ask is for a little patience. Every day I’m working hard to make Astrometica better for you all.


🔹 New Yuna Vehicle

Say hello to the Yuna Vehicle — a massive mobile spaceship that you can:

  • Build inside like a floating base

  • Dock your vehicles

  • Customize with modules & weapons

Alongside this, we’re also building the Modular Spaceship System — letting you design your very own ship, any size you want, with fully placeable devices inside. This is still work-in-progress, but we couldn’t resist sharing!


🔹 New Content & Features

⚒ Build Modifications

Machines and devices can now be upgraded! Examples:

  • Upgrade asteroid miner storage capacity

  • Boost hydroponic planter growth speed

  • Add auto-seeding functions

Upgradable devices:

  • Corridor Asteroid Miner

  • Deposit Miner

  • Hydroponic Planter

  • Organic Miner

  • Battery & Powercell Charger


⛏ Tool Modifications 2.0

We’ve simplified tool upgrades. No more confusing UI or searching for separate mods — just upgrade your tools directly!


🌱 Organic Miner

A new machine that extracts organic resources (fiber, fungus, and more) from islands.


🏪 Mox Trading Posts

Scattered across the world, these posts let you take on automated MOXORA contracts. Complete tasks, earn Mox Credits and rare items.


👾 New Enemies

Exploration just got tougher with four brand-new enemy types lurking in different biomes.


🌍 New Game Mode: Relaxing Mode

For those who just want to explore and build — no hunger, no thirst. Just chill.


🧩 Game Engine Upgrade

We’ve upgraded Astrometica’s engine from Unreal Engine 5.3 to 5.6.
This upgrade was necessary due to several engine-level bugs in 5.3 that couldn’t be fixed on our side.

The new version brings better stability, performance, and future compatibility for upcoming features.


🌳 New Trees

3 new fruit-bearing tree types to discover and harvest.


🍔 Food Shop Station

Findable in the world — grab some ready-to-eat meals during exploration.


🖼 20+ New Posters

We’ve added over 20 brand-new posters to decorate your bases, ships, and outposts.
They range from MOXORA propaganda designs to fun atmospheric artwork, giving you more ways to personalize your environment.


⛏ Asteroid Miner T2

The Asteroid Miner has been upgraded to Tier 2!
You can now choose exactly which resource you want it to mine, giving you much more control over your resource management.


🔹 New Locations & Biomes


Theta-145 Asteroid Belt
:

Specially designed for Yuna Vehicle exploration, packed with scannables, blueprints, and stories.

Giant Islands: 2 huge new islands, a lot bigger than normal ones, full of places to explore.

Theta-9 Rework: The legacy base has been completely remade, now more than 5x bigger and ready for future narrative expansions.

New Island Types:
Unique biomes crafted for Theta-145.

Thera-12 Control Center:
A mysterious new facility with hidden blueprints and lore.

Organic Alien Biomes:
Strange and dangerous areas that require the Radiation Suit (formerly Toxic Suit) to survive.


🔄 Item Remakes

We’ve gone back and remade a lot of existing items to bring them up to our new visual and design standards.
Here are a couple of examples:

🍲 New Foods

We’ve also added a lot of new food items to the game, giving you more variety when exploring, trading, or managing survival. From fresh fruits to packaged meals, there are now more ways to keep your explorer well-fed.


🎶 New Soundtracks

We’ve composed 15 new atmospheric tracks to bring these places to life. Here are 3 previews:

⚙️ Quality of Life & Performance Improvements

We’ve also implemented a wide range of quality-of-life changes across the game, including:

  • Significant performance optimizations for smoother gameplay

  • Improved save system stability and overall reliability

  • Numerous bug fixes related to saving, loading, and world streaming

  • and much more...


🔹 And finally…

Some of these features and assets are still a work-in-progress, but our goal is to have everything wrapped up and polished by the end of the next month and release it on experimental branch first (that’s what we’re aiming for!).
Thanks so much for your support and patience — this is one of our biggest updates yet, and we can’t wait for you to play it.

💬 Join the Community!

We’ve got a wonderful growing Discord community, and a fantastic Astrometica Wiki that’s now live — built by our awesome players! 📚

https://astrometica.wiki.gg/

And remember, your feedback shapes the game. So please hop into the Discord and chat with us! Thanks again for all your love and support — this is only the beginning, and we’re so grateful to have you on this journey with us. 💙 - Discord
- Twitter
- Facebook
- Youtube

See you among the stars,

BeryMery

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