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Idle Hero TD - Tower Defense RPGEventsPatch v13.04 (Sept 24) - Minor Changes, Balance Adjustments, and Bug Fixes
Game update

Patch v13.04 (Sept 24) - Minor Changes, Balance Adjustments, and Bug Fixes

Idle Hero TD - Tower Defense RPG · published 24 Sep 2025, 10:31 UTC · build 20072422

All eventsPlayers around this dateRead on Steam

Changes:

  • Debuff heroes can now use their skills on spawnkilled enemies, ensuring they get their skill usage off more often.
  • If a hero's skill is active when he is removed from the map, the active skill timer will continue to decrease normally, rather than end instantly like before. This means the hero's skill can still be active if you quickly place him back on the map.
  • Added overflow bonus for having over 100% ultra gold, exp, or energy chance. Every 1% over 100% counts as +5% towards the ultra amount (ultra critical hits already worked this way).
  • Slightly rebalanced daily tasks and weekly missions, and added a few new ones for late game players.

QoL Improvements:

  • Added a short delay between the Weekly Community Event ending and the new one beginning. This should fix issues with some people losing contribution progress from the few minutes immediately after the weekly reset.
  • Added each hero's mastery level/progress to the side hero placement menu.
  • Added more anti-cheat and auto-ban checks.

Bug Fixes:

  • Mastery exp is now calculated correctly when spawnkilling enemies. Previously, if you killed the enemy too fast, certain heroes with auras who required "kills within range" might not register the kill in time.
  • Fixed a few bugs related to loading the tournament leaderboards.
  • Fixed various other minor bugs and inconsistencies.
More from Idle Hero TD - Tower Defense RPG

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