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Dice Gambit: The First ActEventsDelayed and Already Shipped Patch Notes
In-game event

Delayed and Already Shipped Patch Notes

Dice Gambit: The First Act · published 9 Oct 2025, 12:02 UTC

All eventsPlayers around this dateRead on Steam

Hi Everyone!

Last Month and Yesterday we shipped a patch each. Unfortunately due to a slight communication mishap we forgot to post the patch notes, so here they are even though they have been live in the game for quite a while!

The entire team has been off on a break recovering from launch, we are now back in action! I am still not quite ready to share what happens next for us. But we are planning to do some updates for Dice Gambit. Scope will depend on what we can afford while still putting enough aside for an eventual Game 2.


We also have a few fun community things planned which will start nest week, so stay tuned!



PATCH NOTES FROM PATCH 1 MONTH AGO:

CAMPAIGN MODIFIERS

All Campaign Modifiers have been sorted into new categories to make browsing easier, these are:

  • Campaign

  • Game Changers

  • Academy

  • Combat Easier

  • Combat Harder

  • Management Easier

  • Management Harder

Campaign Category Additions

  • Long Inquisition increases all campaign deadline by 2 weeks. Can be added up to 5 times.

  • Rabid Deadline decreased all campaign deadlines by 1 week. Can be added up to 3 times.

note these campaign deadline modifiers, should not have a big impact on the games difficulty, as all mission levels are based on their respective campaign week.

Game Changer Category Additions

  • Added Hacker Lineage: "Swaps all your characters Basic Attack and Basic Defend for Protocol: Attack & Protocol: Defend respectively.

  • Added Circus Performers: "Swap all your characters Basic Attack for Throwing Dagger.

  • Added Political Commentators: "Swap all your characters Basic Attack for Straw Man.

  • Added Leg Day Trainers: "Swap all your characters Basic Attack for Kick.

  • Added Micro Managers: "Swap all your characters Basic Movement for Direct.

  • Added Potion Sellers: "Swap all your characters Basic Defend for Brew Elixir.

  • Added Sharpshooters: "All your characters have Best Defense and Sharpshooter"

  • Added Vengeful Pacifists: "Swap all your characters Basic Attack for Basic Defend, all your characters also have Retaliate"

  • Added Con Artists: Swaps your Basic Defend with Evade.

Academy Category Additions

  • Reformed Schooling System: All academy unlocks are shuffled between the relations.

  • Spoiled For Choice can now be picked up to 3 times, allowing for even more class unlocks at the start of the game.

Combat Easier

  • Undying: Whenever a character would be killed, they are instead returned to the estate with 1hp.

  • Stone Armor Players and allies armor now block 100% of incoming damage instead of 80%

Combat Harder

  • Chromatic Strength max stacks increased from 5 -> 10

  • In Media Res all enemies appear on expeditions from Act 1. (Portal Heralds a still locked by act)

  • Paper Armor Players and allies armor now block 20% of incoming damage instead of 80%

Management Easier

  • Debt Free: You family has no debt and can keep gold between expeditions.

  • Good Form: Reduce all stamina lost after missions by 25% (Can be picked 3 times)

Management Harder

  • Bad Form: Increase all stamina lost after mission by 25% (Can be picked up to 10 times),

  • Gone but not forgotten: Dead and Retired characters still take up family capacity.,

Many have suggested the ability to change modifiers mid run, and while we think this is an exceptional idea, unfortunately we did not have time to do it this time around. Sorry!

Quality of Life

  • You can now delete your saves ingame!

Audio

  • Silvia attack sound implementation.

  • Aurelia attack sounds implementation.

Bug Fixes

  • Fix issue where day would tick if you closed the game after reading the letter at the end of the first act.

  • Fix many issues related to goo spawning.

  • Fix case where splatter swarm could softlock.

  • Fix Alexi Protection mission dialogue sometimes not starting properly.

  • Fix expedition map scrolling having odd interactions with rare input devices.

  • Prediction of Overkill has been disabled, as the prediction can become complicated enough to cause a stack overflow.

  • Fix Silvia Kill Race sometimes breaking if you kill her.

  • Fix Reckless Swings increasing damage marked as nonscaling(e.g Explosive Rounds).

  • Potential fix for expeditions not showing up in Act 2/Act 3.

  • Fix Supply being reset to 8 if you close the game before moving to any node.

  • Fix Incubator dialogue repeating.

  • A litany of typos have been fixed.

  • Fix the Stecchi Rescue mission repeating the first time dialogue instead of a shorter one on subsequent encounters.

  • (End game spoilers)Fix Alexi fight sometimes breaking when destroying his crystal.

  • Fix case where combat would crash if you had more experience than needed to level up(can happen when we tweak xp curves).



PATCH NOTES FROM YESTERDAYS PATCH:

Unity send out a notice of a security breach affected all games made with Unity last Friday. Yesterday we shipped an update to the exe including Unity's fix of this breach.


That's it for today! Sorry for the silence and slow patch notes! As always we invite any discussion, and if you have any direct questions - or just want to chat - come join our Discord! Nicos, Nina & Joshua - The Chromatic Ink Team

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