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Dice Gambit: The First ActEventsCampaign Modifier Beta Patch Annoucment
News

Campaign Modifier Beta Patch Annoucment

Dice Gambit: The First Act · published 23 Aug 2025, 10:42 UTC

All eventsPlayers around this dateRead on Steam

Today we are preparing the Campaign Modifier update we talked about last week. Thanks a ton everyone who gave suggestions. There where many more we wanted to add, but we ran out of time. As a reminder the goal of today's patch is two fold.

  1. Create more exciting ways to spice up future runs,

  2. Allow you to remove or tweak elements of the game you'd rather play without,

Because stability is an ongoing priority, and since many of these modifiers drastically change the game we have decided to release them on an open beta branch. This allows us to test them out a bit before we commit them to live for everyone. If you would like to help us test the new modifiers early, navigate to Dice Gambit on steam, then right click -> Propertes -> Betas -> and select openbeta in the Beta Participation drop down. Friendly reminder, IF you decide to create new safe files on the beta branch, do not try to load these on the regular branch. Chances are things will break.

If you decide to play test and encounter a bug please join our community Discord and report the bugs, alternatively you can use the steam discussion forums, but it is harder for us to keep taps on them there.

CAMPAIGN MODIFIERS

All Campaign Modifiers have been sorted into new categories to make browsing easier, these are:

  • Campaign

  • Game Changers

  • Academy

  • Combat Easier

  • Combat Harder

  • Management Easier

  • Management Harder

Campaign Category Additions

  • Long Inquisition increases all campaign deadline by 2 weeks. Can be added up to 5 times.,

  • Rabid Deadline decreased all campaign deadlines by 1 week. Can be added up to 3 times.,

note these campaign deadline modifiers, should not have a big impact on the games difficulty, as all mission levels are based on their respective campaign week.

Game Changer Category Additions

  • Added Hacker Lineage: "Swaps all your characters Basic Attack and Basic Defend for Protocol: Attack & Protocol: Defend respectively.,

  • Added Circus Performers: "Swap all your characters Basic Attack for Throwing Dagger.,

  • Added Political Commentators: "Swap all your characters Basic Attack for Straw Man.,

  • Added Leg Day Trainers: "Swap all your characters Basic Attack for Kick.,

  • Added Micro Managers: "Swap all your characters Basic Movement for Direct.,

  • Added Potion Sellers: "Swap all your characters Basic Defend for Brew Elixir.,

  • Added Sharpshooters: "All your characters have Best Defense and Sharpshooter",

  • Added Vengeful Pacifists: "Swap all your characters Basic Attack for Basic Defend, all your characters also have Retaliate",

  • Added Con Artists: Swaps your Basic Defend with Evade.,

Academy Category Additions

  • Reformed Schooling System: All academy unlocks are shuffled between the relations.,

  • Spoiled For Choice can now be picked up to 3 times, allowing for even more class unlocks at the start of the game.,

Combat Easier

  • Undying: Whenever a character would be killed, they are instead returned to the estate with 1hp.,

  • Stone Armor Players and allies armor now block 100% of incoming damage instead of 80%,

Combat Harder

  • Chromatic Strength max stacks increased from 5 -> 10,

  • In Media Res all enemies appear on expeditions from Act 1. (Portal Heralds a still locked by act),

  • Paper Armor Players and allies armor now block 20% of incoming damage instead of 80%,

Management Easier

  • Debt Free: You family has no debt and can keep gold between expeditions.,

  • Good Form: Reduce all stamina lost after missions by 25% (Can be picked 3 times),

Management Harder

  • Bad Form: Increase all stamina lost after mission by 25% (Can be picked up to 10 times),

  • Gone but not forgotten: Dead and Retired characters still take up family capacity.,

Many have suggested the ability to change modifiers mid run, and while we think this is an exceptional idea, unfortunately we did not have time to do it this time around. Sorry!

Studio Notice and Future Plans

Studio Vacation

Now that the launch rush is behind us, the team will be winding down and going on vacation soon. Next week most of the team will already be gone, so only expect minor bug fixes and the eventual shipping of the full modifier patch once we deem it stable. After that the team will take some time off for approximately 1 month. We may still decide to fix some critical bugs, but don't expect anything really. As you can imagine, the Dice Gambit launch and the last many months where quite rough, so we long for a bit of a distance away from game development.

Future Plans

Once we are back we will be taking stock of the situation and where we are at. I think it is unlikely that we are completely done with Dice Gambit, but I also won't promise you the world. There is a none zero chance that we have to move towards game 2 in a fairly short order. Time will tell, expect more updates when we a back in action!As always we try to be as transparent as possible, if you have any questions leave them on this post or preferably ping us on the community discord. Always open to chat. Thank you so much for the incredibly launch week, your amazing support and your patience as fix all last weeks issues! See you in Neo-Talis
Nicos, Nina & Joshua - The Chromatic Ink Team

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