Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Neon Abyss 2›Events›PATCH NOTES: 8.01
In-game event

PATCH NOTES: 8.01

Neon Abyss 2 · published 13 months ago

All eventsPlayers around this dateRead on Steam

Hey Agents! We’re back again after the weekend and we’ve been working on getting come bug fixes and optimisations into the Abyss! It’s our first update in August, but it’s the first of August to cut us some slack, right?

A good number of changes in both Default and Beta Branch, and as usual if you do head into the Beta Branch, keep the bug reports coming – but please do bear in mind that this is the least stable branch (or the darkest timeline, whichever way you want to look at it).

Anyway. I’ve been nerding out enough for all of us. This is what’s hitting you today. In the spirit of Columbo – just one more thing (ask your parents if this goes over your head) – Updating may cause errors for the “continue game” function, so if possible, finish your run before updating.


Default Branch Updates

Bug Fixes

  • Fixed an issue related to backup saves
  • Fixed an issue where players wouldn’t enter the Busy state when collecting souls (if you were overlapping a portal)
  • Fixed the duplicate Cypher coin drops
  • Fixed incorrect save data preventing mission completion (we haven’t yet found a patch which can fix skill issues preventing mission completion so I am out of luck)
  • Fixed abnormal bullet effects from plugins
  • Fixed Psychedelic token drops on level 7 and above
  • Fixed non-host character companions (Hatchmons, Drones et al.) which weren’t attacking monsters
  • Fixed an issue where purchasing items in the Shop failed when carrying the Festival Red Envelope artifact
  • Fixed an issue where switching between controller / keyboard during QTE prompts in game rooms caused the QTE interface to freeze (and not in like a “Robot on the dancefloor” cool type of freeze, that would be sick)
  • Fixed an issue where repeatedly clicking continue on the settlement screen would cause Bar characters to disappear (we honestly don’t know where they went to but they are back now and they wouldn’t tell us what happened)
  • Fixed bugs related to the Dawn system

Adjustments and Optimisation

  • Optimised controller operation (auto aim now prioritises enemies which you can actually hit – which might be useful)
  • Improved Busy state detection based on actual player status rather than the UI status (or a finger-in-the-wind rough guess which works more often than you’d expect)
  • Optimised monster activation detection to prevent aiming at inactive monsters (how could you)
  • Improved Monster spawning mechanics

Beta Branch Updates

Additions

  • Added a new backup save system

Bug Fixes

  • Fixed an issue related to backup saves (yup. Here, too!)
  • Fixed an issue where players wouldn’t enter the Busy state when collecting souls (if you were overlapping a portal)
  • Fixed duplicated Encrypt coin drops
  • Fixed incorrect damage calculation for JINGU BANG’s spell
  • Fixed potential duplication or collection failure issues with Saya’s weapons
  • Fixed incorrect save data preventing mission completion (just pretend we did a hilarious but original joke for this note, as well as the one in the Default Branch)
  • Fixed JADEWEAVE focus shaking after combat (gave it a hot mug of sweet tea)
  • Fixed abnormal bullet effects from plugins
  • Fixed non-host character companions (Hatchmons, Drones et al.) which weren’t attacking monsters
  • Fixed an issue where picking up Relics caused interaction abnormalities
  • Fixed an issue with abnormal item drop positions in Pain rooms (to be fair if you are going into Pain rooms you might just be looking for punishment anyway)
  • Fixed an issue with incorrect spawn positions for enemies related to Faith elements and Crystals
  • Fixed an issue where shop weapon levels would not scale with floor progression (because apparently you don’t like a challenge)

Adjustments and Optimisation

  • Improved the Hatchmon animation synchronisation in multiplayer
  • Reworked the Wild Hatchmon system for an improved experience
  • Improved backup state functionality (which now support swapping between backup and current saves)
  • Enhanced Critical Hit level change events and UI display
  • Improved player Busy state detection

Art and Localisation

  • Multi-lingual text update

Beta Branch Shenanigans

As ever, a quick reminder that if you’d like faster access to fixes, additions, improvements and other improvements, you can join the Beta Branch. To do this, just select it as your option by heading over to:

  • Library – Right click Neon Abyss 2 – Properties – Betas

And selecting the Beta Branch from the drop-down menu.

Bear in mind, Agents, you will only be able to play multiplayer with folks on the same Branch as you, and the Beta Branch (as the name implies) is a testing platform meaning likelihood or more disruption.

More from Neon Abyss 2

Other announcements

All events
Community28 Aug 2026Grab Neon Abyss 2 in Early Access, and get our first DLC absolutely free!Yo agents! S’up, Nerds. The Abyss is coming! For those of you with weapons ready and eyes peeled, you’ll have seen that we’ve announced Neon Abyss 2 will be leaving Early Access and head for a full 1.0 launch in Fall this year. And for those who are well versed in the lore of the gods and know the seasons… you’ll know that’s pretty soon! We announced this at Future Games Show, Gamescom, which m…In-game event30 Jul 2026A quick update about the in-game Chat functionHey Agents. Today we’ve made the decision to remove the “free chat” feature within Neon Abyss 2. This isn’t a step we’re taking lightly, so we wanted to let you know a little more about the reasons why. A big part of our work is making sure Neon Abyss 2 is correctly age rated, and that it complies with local laws wherever we launch. It’s one of those behind-the-scenes bits that we don’t often t…Game update26 Jun 2026Patch Notes 6.26June 26 Update Notice Note: This update involves Continue Game and mode save logic, which may affect ongoing Continue Game data. Please finish your current game content before updating. Bug Fixes · Fixed an issue where continuing a game in Storm Raid mode could incorrectly enter Abyss Invasion mode. · Fixed an issue where entering the Weapon Upgrade Room multiple times could cause anomalies. ·…