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Ells Tales: Chairbound›Events›Extra Difficulty Modes
In-game event

Extra Difficulty Modes

Ells Tales: Chairbound · published 9 Apr 2026, 02:44 UTC · build 22704082

All eventsPlayers around this dateRead on Steam

Hi, Ells&Pills is here!

Recently in the Steam Community we had a useful discussion about how scary the game is. On the one hand (personal opinion, of course), the game has literally one and a half truly scary moments that can frighten because of their suddenness. On the other hand, we’re all different people with our own quirks and life experiences. Plus, far from all players like scary games. So, charged up by that feedback, we decided to make the game a little better and more accessible.

This update includes the following changes:

  • The difficulty-select screen has been reworked. Instead of the old three tiers (NORMAL/HARD/UNREAL), the game now offers four: EASY (no timer), NORMAL(no enemies), NORMAL, HARD.

  • EASY (∞) difficulty lets you play with the timer disabled — no rush. Achievements are disabled on this difficulty so the game’s challenges remain meaningful.

    Last summer and autumn we received feedback asking for a mode like this, but we hadn’t added it until now. A strict timer can be frustrating and stressful, that’s true, but it’s also part of the game’s identity. The content was designed for a 10–20 minute session; the entire experience is built around that pace. Still, some players may want to explore the location at their own speed, get comfortable with the controls, and then try the higher difficulties. Now you can.

  • NORMAL (☺) difficulty lets you play with no enemies at all — basically a “peaceful” mode. You can still earn every achievement and appear on the leaderboards.

    We added this for people who don’t play horror titles and don’t like jump-scares or being chased.
    The experience is a touch easier than the original vision, but it’s still an honest game and reaching the finale remains no cakewalk.

  • UNREAL difficulty is disabled (it no longer makes sense). NORMAL and HARD difficulties remain unchanged.

    Also, in the two previous news posts I forgot to mention something. If you happen to like our game, it doesn't have a translation into your native language, and you'd be happy to see one added, we have a prepared document with all the in-game text that needs translating: Google Drive

    Best Regards,
    Ells&Pills

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In-game event14 May 2026Galician Localization Added!This update includes a single but significant change: · Galician localization has been added to the game. Huge thanks to the translator, Alex Arias-Cabarcos ! His portfolio on itch.io: alesuot On the downside: the Steam store itself supports a limited number of languages, so at the moment there is no way to add store page localization alongside the translation. In the case of our game, this app…In-game event16 Apr 2026Extra Difficulty Modes, Pt. 2Hi, Ells&Pills is here! This update includes the following changes: · Added a new “lite” game mode (available in both original and “peaceful” variants). Players still start with the same 10 minutes, but extra red alarm clocks have been placed around the map that temporarily pause the device’s timer. All achievements remain unlockable in this lite mode, but Rankings are disabled. · The original…In-game event13 Apr 2026Improved Polish Localization!Hi, Ells&Pills is here! This update includes the following changes: · The Polish localization of the game and store page has been updated. A huge thank you to the translator, Mateusz 'StanleyNovak' Szymański ! · ∞ difficulty: checkpoints have been added to the level, so instead of restarting the entire level you can now warp to the nearest checkpoint close to where you fell. Same as before — ho…