
Welcome back after the Early Access release!
Thanks to everyone who buy the game and supported this project, it really means a lot!
Let’s keep pushing this project forward. This update focuses mainly on visual improvements, bug fixes, and small gameplay tweaks. The goal is to make the factory feel more alive and immersive.
Artifacts now have a purpose. They now feature RNG-based sell prices:
Rare Artifact: $50–$250
Legendary Artifact: $50–$800 This makes Legendary Artifacts potentially the most valuable items in the game.
New forced exit system. Exit Zone has been added to the factory. When the player enters the zone, a countdown begins. When it finishes, the shift ends and the player leaves the factory.
New negative event – Power Drain +20% chance for a blackout.
New negative event – Slow Delivery -10% item spawn speed.
New negative event – Very Slow Delivery -20% item spawn speed.
New positive event – Fresh Delivery +10% item spawn speed.
New positive event – Quick Delivery +20% item spawn speed.
Player interaction with conveyors. Standing on a conveyor belt will now move the player
Dirty cash values are now rounded to avoid displaying decimal numbers.
Improved factory wall visuals.
Improved conveyor entrance visuals.
Improved conveyor exit visuals.
Added new conveyor transition graphics.
Added a new object (Tablet) for future gameplay features.
Updated version number graphics.
Added whole new graphic assets to factory
Fixed a visual particle bug affecting artifacts.
and many small bug fixes