Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Guild of HuntersEventsUpdate 1.0.5 — UI, Saves & Combat Fixes
Game update

Update 1.0.5 — UI, Saves & Combat Fixes

Guild of Hunters · published 24 Jan 2026, 13:08 UTC

All eventsPlayers around this dateRead on Steam
  • Update UI labels and translations: changed button and label texts from 'Back'/'Exit' to 'Continue'/'Give Up', updated translations for all supported languages, refactored CityScene settings logic, adjusted battle result scaling logic, and updated font files to support new characters (version bump to 1.0.5).

  • Handle null weapon in equipWeapon: equipWeapon now correctly handles null weapons by removing the current weapon and updating weapon/shield states only when a weapon is equipped.

  • Add InitialSettingsQuest and update battle exit logic: introduced InitialSettingsQuest into the quest/dialog flow; BattleScene now handles forced defeat when exiting via the pause menu; added a migration stub for version 1.0.6 in GameSave; localization files updated for 'Give Up' and 'Retry'.

  • Add game save versioning and migration support: added savedGameVersion to PlayerProgress and created PlayerProgressMigrations to apply migrations on load, improving cross-version save compatibility.

  • Reset upgradeItemRarityIndex on upgrade scene entry: set data.upgradeItemRarityIndex = -1 when transitioning to UpgradeScene to ensure consistent behavior with storage and craft scenes.

  • Add source tracking to status effects: status effects now record the source character that applied them so DoT effects (Bleed/Burn/Poison) attribute damage correctly; updated the FireBall skill and status-application methods to support this.

  • Improve Steam startup handling and update output paths: the game attempts to auto-start Steam if it’s not running and exits if Steam starts successfully; clearer error messages added for failure cases; updated project output/publish paths to point to the main 'Guild of Hunters' folder.

  • Simplify progression event label formatting: removed the map label from progression event strings in ControlBattleResult and BattleScene; event labels now include only location and index for clarity.

  • Fix last-hit detection in Character damage logic: replaced the health-based check with a lastHit flag so last-hit logic triggers only when incoming damage exceeds current health, improving accuracy for death-related events and rewards.

More from Guild of Hunters

Other announcements

All events
Game update4 Jun 2026Bug Fix — Infinite Mode Story ProgressionBug Fix · Fixed an issue where Infinite Mode runs could incorrectly trigger story progression events, causing the main campaign to advance unintentionally.News13 May 2026Play Now! Avaliable Now !In-game event21 Feb 2026Update 1.0.7We’ve been working on making the game smoother, clearer, and more accessible for everyone. · Improved keyboard gameplay and targeting for better control in battles. · Updated skill interface elements to make combat information easier to read. · Expanded localization work to support clearer text. · Cleaned up internal setup and project organization to keep development stable. · Merged recent tea…