
Survivors, Patch v0.33 is a heavy stability and polish update.
This one focuses on fixing long-standing issues, improving replication, cleaning up building problems, and testing the first iteration of car spawners.
Removed climbing from curved stairs (could teleport players far away).
Fixed planters not giving items to clients.
Fixed vending machine blueprint issues.
Fixed being able to climb ghost meshes.
Fixed medkit sound, now quicker and more responsive.
Fixed M249 collision.
Fixed campfire trace blocking climbing.
Fixed fog and clouds in weather system.
Fixed chair collision being too large.
Fixed printer using wrong build mesh.
Fixed gas tanks not playing sound for clients.
Fixed host destroyed notifications not triggering correctly.
Fixed sprinter zombie issues (again — this one was stubborn).
Fixed car HUD not updating correctly when a vehicle is destroyed.
Fixed triangle foundation having incorrect transform on one side.
Fixed triangle floors and normal floors alignment issues.
Fixed stairs not connecting properly to wooden floors.
Replicated jump and landing sounds correctly for multiplayer.
Fixed medkit audio timing.
Changed sniper scope visuals.
Two-handed weapons now attack slightly faster.
Fixed sprint toggle getting stuck when stamina drops below ~30–40%.
Added car spawners to the map (first test iteration).
Fixed major issues causing:
Cars spawning inside each other
Destroyed cars reappearing after reloading a save
This update focuses on validating spawn behavior.
Vehicle updates themselves are coming soon.
This patch is all about making systems behave correctly, especially in multiplayer, while preparing the foundation for upcoming content.
💬 Join the community and report any issues:
👉 https://discord.gg/U2zgJMfh5D