
After an unexpected Haitus, Orestorm Factory is back with some pretty big changes.
There were some base ideas in the previous demo that weren't working, most notably, some folks wanted it to be more Roguelikey, and others wanted it to be more of an incremental sandbox. As such, I've developed a new play test version made up of specific levels, such that its easier to get feedback on what style of game playpeople are preferring.
I'm looking at getting feedback on the new direction before putting up a new Demo on steam, so if you like what you see. Let me know!
A full devlog on the changes can be found below.