Update released with new features and bug fixes.
The following features have been added:
We've reviewed the Driver, Skill, and Perk categories, which were not often chosen as a way to spend BP, and made improvements to make them more appealing to players.
Driver

The Driver category is a collection of items that improve driver abilities, broadly divided into two effects:
Driver Abilities

Starting with this version, Driver abilities have been revised and reorganized into the following five categories:
These abilities are permanently enhanced by unlocking them,
and the number unlocked is counted towards your driver level.
Driver Skills

The "Skill" category, which represents Driver skills, has been merged into the "Driver" category and redesigned to allow skills to be unlocked according to ability level.
We've also systematically reorganized the categories, leaving only the items used in battles.
Skills will take effect when equipped on the GARAGE screen.

In response to many requests for ways to efficiently earn CP, we've added features to make game progression easier, such as increased battle reward multipliers and discounts on part purchase prices.
These features have a higher cost to unlock, but once unlocked, their effects are permanent.
We've revised the way to obtain BP.
Previously, you could only obtain BP the first time you defeated a rival, now the BP is also obtained when battling and defeating a rival you have already defeated.
EVENT
Obtained BP
1st win
+3
2nd win and after
+1

Due to major changes to the PERK feature, it will no longer be possible to maintain your previous unlocked status.
When you restart the game, all PERK-related information in your save data will be reset,
and rewritten to an unlocked state.
The cost required to unlock Perk items has also changed.
To accommodate the new rules, BP obtained will be reverse-calculated based on Rival defeat information, allowing you to resume the game with all previously unlocked items.
We have also made as many improvements as possible to rival behavior, which was the most requested feature.
AI improvements

We've revised the AI programming to make it easier to give each rival their own unique personality.
We've added new rival personalities that were previously not fully expressible, such as blocking the player's line or intentionally slowing down.
Added Skills

To add variety to your battles, some rivals will now appear equipped with skills.
The skills of each rival can be checked on the REFERENCE screen.
Various bonuses

With the PERK update, the rewards obtained after battle have also been revised to be displayed in more detail.
Skills

Since skills are now more of a focus than before, we've added skill display areas to several UI screens.
Various adjustments include:
The following fixes have been made: