Greetings, operators.
This update, as with every update, will probably have some major bug that I've missed. If you're lucky enough to be the first to spot it, please let me know so I can race to push the inevitable hotfix before anyone else notices. This is kind of a tradition now. Thank you.
I'm pleased to announce that OVRLRD's development is proceeding more or less on-schedule! Thanks to this being a solo project, I don't have to announce that our board of directors is brutally slashing the dev team to buy yachts for shareholders. To celebrate, OVRLRD is 20% off for the next seven days. Tell your friends! I mean it. Tell them. Now.
The current flow (in which I release an update on the public_testing branch to find and fix the worst bugs, then push it to everyone for wider gameplay feedback, then iterate further) seems to be working well. In that spirit:
Your copy of OVRLRD has just been upgraded with the new Career Mode. Since the campaign is taking a while, I wanted to beef up the skirmish experience so there's something a bit more meaningful to do in the meantime. Play procedurally-generated missions to earn cash, use the cash to buy modules and mechs, and hire operators, as well as repair or replace damaged equipment between missions.
This represents a massive overhaul of the underlying metagame systems: your mechs, modules and NPC allies now exist as individuals, with persistent stats and damage. The gamemode itself can (and will) be improved, but it's got to the point where it needs broader testing and feedback to develop further.
The update also includes a bunch of other stuff. Here's the lowdown:

You may already know the details of Career Mode from this previous news post so I won't go on ad nauseam about it - but it's crucial that you let me know what you think of it! I've played a fair bit of it myself, but to improve and refine it further I need feedback. Luckily, I've made it easier to give feedback, with the new:

You can now open this handy form to type out a bug report and send it straight to me, with an automatically-attached log file. It's available from the main menu and from the ingame wrist menu. You can also use it to send general feedback if you like, but that's probably better sent using the 'feedback form' button in the main menu, which directs you to this google form.
Alternatively, you can chat about OVRLRD with me and other operators in the increasingly nice official Discord server. Everyone's friendly! No unfriendliness tolerated.

Take off your VR headset (or just don't put it on) and try out the new ingame Livery Designer! You can easily use this to create custom paintjobs for all four OVRLRD chassis'ses's. You can also just click a button to open the texture folder and manually edit the textures in your program of choice.
Best of all, the OVRLRD Steam Workshop lets you upload and download liveries freely! Just click 'upload' in the editor and your livery will be sent directly to the workshop, which will open in a browser window so you can fine-tune the online listing. Subscribed liveries will appear alongside all the custom and standard ones when you're outfitting a platform.
You may have to restart the game for newly-subscribed liveries to download (working on that, sorry). I also believe I've fixed a bug that was causing custom scenarios not to upload or download properly, so if you were waiting for that, it's a good time to try it out!


No longer will we outfit our mechs in a mysterious void! The new hangar is built around having a collection of OVRLRD platforms, modules and operators (for career mode) and should provide a much less weird and much more crunchy experience.
It's a bit more pared-back for the campaign and scenario modes, since there isn't a persistence element to these, but it should still be an improvement. In career mode, you can use this to buy and sell platforms, hire and fire operators, browse modules and carry out repairs.
Again, this will need feedback to get the user experience into a nice place, so let me know your thoughts!

This was rubbish so I've made it good. You can now watch your match play out on an accurate terrain map, so if you were sniped from 2km away by someone sneaky you can watch and better understand how you came to such a miserable end.

This is a BIG work-in-progress, but I put in an early version of it to fix the issue of players getting walloped to death before they could even boot up. In career mode, you can now select your drop-off point and you'll be flown to the target in style.

This is kind of a proof of concept. I like the idea of OVRLRDs being transported by larger vehicles as a way of expanding the theatre of operations and getting around the tricky problem of OVRLRDs not being particularly fast movers. No promises, but I'm thinking about other forms these combat deployments could take.
I recently gave myself carpal tunnel syndrome, and in doing so realised that the default joystick positions are actually very uncomfortable. I've dismounted the joysticks and placed them on vertical rods, and moved them closer to where the operators' knees would normally be. I'm aware this won't be ideal for everyone, though, so I've also added a 'calibrator' button to the main menu.


This allows you to sit in a mock cockpit and adjust the default positions of both joysticks, as well as the operator's chair. I'm hoping this will make things a bit more comfortable for everyone, and prevent people having to wrestle too much with the cockpit controls while they're trying to listen to the tutorial. This replaces the janky adjustment-handle situation we had before.
This update involved a lot of infrastructure work on the codebase and renderer, which is why it's light on new content. I chucked in a missile dazzler module for fun (equip it to automatically disrupt incoming homing missiles) but the bulk of the work has been on career mode, with the following big-ticket changes:
Yet again, I must thank you for all your support. OVRLRD can't quite pay for its own development yet, but it's getting easier every day. I'm hopeful for the future. Full changelog follows:
ADDITIONS
CHANGES
FIXES
Don't forget to join the discord! OVRLRD OFFICIAL DISCORD!
That's all for now, operators. Enjoy the update, and tell your friends and favourite streamers about OVRLRD!