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Scavenger SV-4EventsPatch: V1.05
Game update

Patch: V1.05

Scavenger SV-4 · published 30 Mar 2018, 04:19 UTC

All eventsPlayers around this dateRead on Steam

Hi, everyone. I've just deployed the v1.05 update to you all.

Patch notes:

  • New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio.
  • Gameplay adjustment: Radar ranges adjusted downward to avoid low value radars being more useful in the field than high value radars - thanks Wakandan Knuckles.
  • Tribute: Added a small decorative memorial easter egg for characters named SpectaKoo.
  • Bug fix: Embarassingly, you could launch the rover via the main terminal interface, despite pending cargo operations still requiring it - thanks, Lantantan.
  • Bug fix: Efficiency of "particularly efficient" power storage devices had an incorrect formula, making them be the opposite - thanks, Wakandan Knuckles.
  • Bug fix: Fixed a bug that I don't even want to talk about, except to say that ghostrebel is a diabolical genius. Thanks, ghostrebel.
  • Bug fix: Fixed a bug that would allow you to the if you the . Thanks, Deoxys; you are also a diabolical genius.
  • Bug fix: Objects being moved onto the rover, outside the garage, could conceivably be preinstalled in error.
  • Bug fix: Mortars fired in space would use the wrong colorspace, and produce bluish-purple smoke.
  • Bug fix: Loading a saved game, after saving another game, could result in incorrect cargo system animations persisting into the new game.
  • Bug fix: Altered Steam repository such that you will hopefully stop seeing the harmless "2 files repaired" message, if you validate integrity.

Still working on: Why blue smoke can show up in your cockpit.
(I'd swear it can't, except that I have screenshots proving the contrary...)

Pre-patch BuildID: 2612918
Post-patch BuildID: 2651673

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