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SunAge: Battle for Elysium›Events›update #13 - v1.15.8 available... (quickfix for connection errors)
Community

update #13 - v1.15.8 available... (quickfix for connection errors)

SunAge: Battle for Elysium · published 11 years ago

All eventsPlayers around this dateRead on Steam

Hi guys,

This version fixes the infamous all-new connection-to-master-server-failed - bug.

For all of you guys understanding code - THIS was the culprit:


int32 v4napi_sockets::getSocketError ()
{
#ifdef V4OS_WINDOWS_WIN32_XP
return WSAGetLastError ();
#else
return errno;
#endif
}

Whoever can guess the bug here, gets awarded the vertex4 Award of Excellence in Coding Clairvoyance.

Cheers and sorry for the hassle,
Roman

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SunAge: Battle for ElyGame update20 Dec 2015update #12 - v1.15.6 available... (small bunch'o'pre-xmas-somethings)v1156 netcode: ignoring 224.x.x.x multicast data (leading to never-ending error messages and thus performance loss) v1156 map navigation: mapping for cursor keys added. v1156 swamps - toxic areas are now better recognizable. v1156 paradise found - toxic areas are now better recognizable. Cheers & a merry, merry x-mas, RomanSunAge: Battle for ElyGame update4 Sep 2015update #11 - v1.15.2 available... (bunch'o'fixes)v1152 Crash in assimilation fixed (probably affecting MacOsX mostly) v1152 MacOsX - occ. crash on loading games... v1152 LMB - Mousescheme :ALT - formation dragging fixed. Cheers, RomanSunAge: Battle for ElyGame update8 Jul 2015update #10 - Master-Server issues fixed...Hey guys, After finally taking my time to dive a bit deeper into the server issues it seems I finally found what made it crash. So I fixed that. And the best thing: if there are more issues - I am now prepared to find the cause. Cheers, Roman