An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.
Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!
EDIT: Yep, map name reporting is broken, whoops... I'm fixing it right now, sorry!
EDIT2: Fixed! Hopefully nothing else is broken, Steam is great for hotfixes!
Additions:
- Added a new command: kz_sv_resetmap. This will restore the map entities (breakables etc) to their original state when the map was first loaded, effectively resetting the map. All courses will be canceled and the map timelimit will be restored to full. Intended for demo recorders, but also works in multiplayer! Specifying "nomessage" will suppress the message to chat about map reset. Although I've tried to thoroughly test this feature, some Kreedz Climbing maps are very complicated when it comes to entities - if you find any issues after using this command, please let me know on the forums and I'll check it out!
- Added a new plugin event: map_reset, which is fired when the map has been reset by the kz_sv_resetmap command. Used to notify plugins they need to re-acquire any handles to entities they've created, since all the map entities have been deleted and remade. See modevents.res for more information.
Bug fixes:
- Fixed trigger_bhop_teleport entity's multi-bhop restriction mode working even though the entire trigger itself has been disabled with the Disable input.
- Fixed trigger_once not functioning properly - now it only fires once per map as intended (it's recommended to use trigger_multiple with the per-player options if you want a trigger that fires once per player).
- Fixed trigger_push entities with vertical force (such as a fan on the ground) being laggy if you run over it, especially noticeable with high ping as suddenly teleporting off the ground.
- Fixed point_viewcontrol entity never timing out if you don't have a viewtarget set, also fixed player's views becoming stuck if another player activated the viewcontrol when another was using it. Note that point_viewcontrol isn't really designed for use in multiplayer and only one player can use it at a time - the other will be kicked out of it.
Map changes:
The map kz_bhop_minimalism has been greatly improved by Berkut! Below is the impressive work he's accomplished:
- Fixed issues with all of the triggers, now they work properly under all circumstances.
- Fixed the ladders not behaving correctly, they are now reliable.
- Added a brand new HDR lighting layer which greatly improves the lighting quality - I think it looks amazing!
And here's some screenshots showing the beautiful lighting:



A huge thank you to Berkut for all his hard work on the map!
Happy climbing!