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Kreedz Climbing›Events›[Updated] Update for Kreedz Climbing released - CS:GO Movement Mode Added!
Game update

[Updated] Update for Kreedz Climbing released - CS:GO Movement Mode Added!

Kreedz Climbing · published 7 years ago

All eventsPlayers around this dateRead on Steam

An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.

Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!

Edited 10/05 22:52 GMT

Changes:
Counter-Strike: Global Offensive Movement:

  • Air acceleration now matches CS:GO properly when ducking.
  • Velocity is reduced appropriately when landing ducked now.


Bug fixes:

  • Fixed "increased_maxplayers" tag being incorrectly applied at all times to servers.
  • Fixed server tags not updating properly and deleting all custom tags (sorry about that!).

Climbers!

There's something very special in this update - an alternate movement mode for Kreedz Climbing! This mode will effectively replicate the movement mechanics of Counter-Strike: Global Offensive - an entirely optional mode the server/map can apply, and none of the base game's movement mechanics have been altered.

If you want to play with 100 Air Acceleration, remember to set sv_surf 1!

Additions

  • Added Counter-Strike: Global Offensive movement mode, which changes the following movement mechanics:
    • Jump height
    • Acceleration
    • Friction
    • Air duck height
    • Maxspeed
    • View height
    • And a few other minor compatibility changes

    This mode can be seamlessly turned on and off during gameplay with the server console command kz_sv_movementmode_csgo, and can also be applied per-player by the trigger_player_movement_attributes entity.

    Note: Although CS:GO movement wouldn't normally work on regular Kreedz Climbing maps with small vents and so on, the movement has been made compatible to work on as many maps as possible without changing how the movement works.

Changes:

  • The current movements available on a map are now shown in the server tags. If a server is running a map supporting 1.6 (original) style movement, it will show in the tags, and likewise if CS:GO movement is available (either server setting or the map can apply it), it will also show in the tags.

Bug fixes:

  • Fixed an issue where some multi-player timers (2 player, 3 player etc) had blank player names in some status messages.

An extra big thank you to Sitka, GameChaos, Besath, and Hardcore for their super efforts in making this update a reality!

Happy climbing!

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