Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Empires:The RiseEventsServer Population Cap
Community

Server Population Cap

Empires:The Rise · published 25 Nov 2018, 06:20 UTC

All eventsPlayers around this dateRead on Steam

Hello Everyone,

I have noticed many players have experienced "Server Login Full" error.

To clarify, it is a tempory setting, not intention of "Hunger Marketing".

There are quite a few bugs, which I am not satisify to let everyone play the game. But on the other hand, I need some pioneer players to find more critical bugs. So I am limiting the server cap to a few hundred connections.

"Thanks all the players that joined / waited in the test"

What actully happened is, I have set a quite long time out for every connection. So if a player just shutdown the game without sign off - "Log out", they will hold up one space for 30 minutes - 1 hour. And these inactive accounts take up nearly half of the server cap.

I am unable to re-configure everything until i get to the studio (remote mgiht cause other problems), so adjustment will be treated on Monday.

Sincerly,

Gui

More from Empires:The Rise

Other announcements

All events
Empires:The RiseCommunity8 Jun 2019Game requires further developmentHi everyone, Sorry about the delay. As you know, the servers had been unstable for quite a while (restart / shut down / unable to connect). While I was continuously fixing new reported bugs, there comes two major problems. Firstly, the network connection is not stable, some regions are experiencing large latency / unable to connect. The other one, there happen to be Hacks / malicious server att…Empires:The RiseCommunity17 May 2019Server shutdownWhile working on the new version, the server had been pulled down for updated. Sorry for the late information updates. And we are trying our best to put it back up ASAP.Empires:The RiseGame update1 Feb 2019Server restarted & fix appliedThere is a critical bug detected in the version published on Jan. 31. I have applied a quick fix and restarted the server. Sorry for the bad game play experience it caused.