We’re currently focusing on creating a timeline to take the game from it’s current state to a full, finished product. As a team, we’ve decided to release future updates on a monthly basis as we push towards the finished game.
In addition to some bug bashing, This month has been primarily about improving many of the graphical elements in game and pushing ahead with making a more realistic and graphically impressive galaxy.

We are using good old perlin noise along with a good chunk of smart maths to provide realistic asteroid field formation:

A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable:


Finally, we have implemented a few new gameplay mechanics, such as Trading as a colony interaction, and colony Sieging, and a new credits menu planet:


In addition to all the new implementations, we’re currently working on our set of Steam trading cards, as well as dialog for the interactions that take place in the game. Look for those in future updates!
Added:
Improvements:
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Website: Empires Of Creation
Twitter: @eoc_game