We’ve recently had to push the timeline of the game’s official release back by two months. Work has not been progressing as fast as we would like, and for that we apologize. However, on the bright side this means that you all have a couple more months of steady updates and content still to come out!
Building off of the many graphical improvements from last month, we’ve listened to feedback and are continuing to work on the UI elements of the game. This month one of the new biggest features has been a couple of updates to ship UI. We wanted to make it easier to sort through and manager the various units the player employs.

We’ve also completely overhauled the camera system for stability and performance. This might sound a bit boring, however this has allowed us to do a couple of cool new things. For instance, the angle on the camera is no longer fixed. Since the game is built within Unity and exists in a fully three-dimensional environment, this allows the game environment to feel more dynamic.
The effect is subtle, but we feel it added a much needed “depth” to the presentation of Empires of Creation we felt was lacking. This new system should allow us to add in further refinements and improvements when it comes to the visual presentation of the game. Additionally, it should reduce the amount of bugs related to the camera in the future.

The next biggest addition isn’t one that has necessarily been added to the game. Our artist has been hard at work creating new assets in order to bring Steam trading cards to Empires of Creation. In addition to a set of five wonderful cards, players will be able to collect a set of backgrounds, badges, and even steam emoticons.
These new art assets will add even more flavour and detail to the world of Empires of Creation. We hope to launch the new cards soon, so keep an eye out!

For everything new or changed with this update, see the full changelog below.