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State of ExtinctionEventsState of Extincion: Patch v1.166
Game update

State of Extincion: Patch v1.166

State of Extinction · published 16 Dec 2016, 09:35 UTC

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State of Extinction (Early Access) Patch Notes - v1.166

-Increased Aggression on some NPCs
-Improved logic on some NPCs
-Increase Drop Percentage for Meat
-Removed Ability For Player to Rotate Camera. Fixed The Camera For Smoother Game Play
-Removed Tutorial and Tip Text Regarding Ability to Rotate Camera
-Increased Camera Zoom Out View Distance to 100m
-Smoothed Out Camera Zoom Speed
-Removed Voice Audio when Initial Interaction with Friendly NPCs
-Graphics Enhancements on Rocks and other static objects
-Added Flax (Herb) drop for some NPCs to allow some instant, "Hunger" relief
-Decreased the amount of, "Hunger" percentage when attacking with some Weapons
-Slight decrease to Player Speed for Game Play Balance

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State of ExtinctionGame update3 Sep 2017State of the GameHello Everyone, Just wanted to give a quick state of the game update and inform about the latest updates to State of Extinction. We have been on a hiatus after the last patch as we felt it brought much needed stability to the quest structure, AI logic and inventory management. Finally, we are getting back on the grind to add the last quests, NPCs, etc which will move us from the, "Early Access"…State of ExtinctionGame update23 Feb 2017State of Extinction: Patch v1.168UI enhancements -Enhanced Mini Map Hover with New Font -Enhanced Dialogue Font Size -Enhanced Travel Menu Font and Abandon Quest Font -Updated Text Size/Layout for Calling Selection Classes on Main Game Menu -Updated Continue Game Screen Font | Transition Scene Font -Updated New Zone Message Graphics & Font -Updated Chapter Message Font -Removed Intellect Gained Message on Quest Completion -Add…State of ExtinctionCommunity6 Feb 2017State of the GameHello Everyone, We just wanted to give a quick, "State of The Game" message to communicate what's currently cooking with State of Extinction. First, the team took a quick hiatus from enhancements and development in January to catch up on some non-development items. However, during this time we did take the opportunity to discuss what we need to work on next as we move to upcoming content, imple…