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Hell Worlds ReinvigoratedEventsDemo v1.6.0 out now
In-game event

Demo v1.6.0 out now

Hell Worlds Reinvigorated · published 28 Mar 2026, 15:55 UTC

All eventsPlayers around this dateRead on Steam

I'm reading every single posts on the hub of my games. With that, I found some good complaints I wanted to adress and fix. Trying to please everyone wont help the game so I stick to my plan, I will fix and balance everything I feel is needed though. I have a vision, a plan for Hell Worlds, I am well aware of the comments stating it should be more like "doom", or maps are too "big". This is the way I want it to be, it's not supposed to be a "doom like" if anything it should be compared more with Hexen, or even PowerSlave. I hope to satisfy most of you with my work. I'm really happy you are liking the demo and I'm very impatient to release the full game later this year.A huge thank you to all of you!BigProjectAloneHere's the changelog of v1.6 and previous 1.5: Update v1.6.0

Added:

-New bell sounds for secrets revealed

-Unique sounds for Wulkshtat Shaman

-Bones and gore pieces for the extreme deaths

-Extreme deaths now possible on all enemies

Changed:

-Better balancing for enemies damages on all difficulty

-Earth quake sound has been replaced

-Gargoyle Sounds has been replaced

-Every single enemies codes has been updated

-Shadow Helper codes has been updated, he is way more effective now.

-Book of the dead's projectiles (sharp bones) now deal a bit more damage when firing at close range.

Middle projectiles deals more damage, those which spread around are untouched.

Update v1.5.0

Added:

-Little tutorial for alternative attacks

-Shadows under sprites including enemies, items etc

-Head Strafe Tilting Options

Changed:

-Menu font has been updated for better readability

-Game Logo has been updated as well for same reason

-Main menu background has been changed and animated

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In-game event5 Jun 2025Demo update v0.5First demo update is out ! Here's the changelog: Update v0.5 Added: · Little Spiders are now crawling around the environment. · The Scythe can now shoot white skulls when out of runes. Dealing way less damages but can still be used as last resort and for shootable switches. · Green skulls now emit light. · Shootable switches now uses different graphic, more visible and animated. Changed: · Auto…