
Back in December, we implemented a new system to warn and temporarily suspend users from 2v2 matches specifically. Since these suspensions are lighter than full game bans, we're able to take action more frequently and more consistently when disruptive behavior shows up.
We're now issuing warnings and suspensions on a daily basis, and player reports are one of our most important tools in identifying this type of behavior, and we appreciate everyone who takes the time to submit them.
The good news: a large portion of players receiving a warning or suspension have only needed a single warning, which suggests that the system is doing its job and is improving the quality of the matches. We'll continue monitoring and refining this approach as we move forward.
We’d also like to remind players that continuing to play in ways your teammates consider griefing will result in increasingly longer suspensions from the game mode.
Fixed an issue where an Incubus would become idle if Netherstep targeted minion that died at the exact same time.
Health increased from 450 to 500
Damage increased from 150 to 180
Cooldown increased from 30 to 32 seconds
Movement Speed reduced from 10 to 7
The sacrifice effect also deals 50 damage to nearby enemies and knocks them back
Master damage dealt increased from 10% to 25%
Minimum return damage from Karmic Shield increased from 40 to 50
Now heals for 50 health every 4 seconds instead of 12 health every 1 second.
Bomb damage is no longer reduced by Bulwark
Also fears every minion affected by the health reduction in a random direction
Now has Slitherbind (1)
The living statue summoned for the opponent now has Divine Shield
Bullet spread reduced by 50%
Range increased from 4 to 6
Attack speed buffed from 1.9 to 1.8 seconds
Cost reduced from 5 to 4
Sacrifice cost reduced from 3 to 1
Soul Detonation radius reduced from 14 to 12