
Bots and Balance
• Reduced the size of the Psi Slasher slash attack from 700 to 550.
• Psi Slashers are no longer spawned by constructor bots in Zone 3.
• Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3.
• Added VFX feedback to the Psi Slasher’s attack path.
Synergies
Fireworks
• Increased the activation frequency and decreased from 25% of grenade damage to 20%.
Lighting Caller
• Changed to have 2 pulses
§ First pulse applies shock over 20 meters.
§ Second pulse calls lightning over 15 meters.
Crown of Flames
• When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time.
Jackpot
• Increased enemy scrap drops and raised the scrap floor.
Crystalline Concentration
• Crystals now spawn around the player.
Fixes
• Fixed an issue where the Mind Thrall projectile could phase through walls.
• Fixed an issue where bots would not properly target players in wave-based missions after the player revived.
• Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained.
• Fixed an issue where dash would sometimes stop working for co-op players when connection was bad.
• Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers.
• Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff.
• Fixed an issue where the Party Time synergy was not working in wave-based missions.
• Fixed an issue where the host would not see joining players’ health bars until they started the first encounter.
• Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield.
• Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op.
• Fixed an issue where players were getting corrected when moving over bot death fragments.
• Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby.
• Fixed an issue where the end of match weapon skin preview would sometimes not show properly.
• Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon.
• Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.