We’ve improved random-seed generation, added several multiplayer tweaks, fixed a number of pesky bugs, and more. Plus, you can now sell off every ship in your fleet except for one that you choose to keep!
Generation of random seed planets has been further refined to make caves more elaborate and interesting.
An issue where points of interest of the same type could spawn on top of one another during the initial creation of random seed planets has been fixed.
Fixed a multiplayer issue where some appliances became permanently locked and could not be interacted with.
Fixed an issue with item mods not updating correctly when transferred to another player in multiplayer.
Fixed a rare issue where the pilot could spawn outside of their ship when joining an online session.
Players can now sell their ships, leaving only one final chosen ship. This function is available at any ship editor terminal.
Skin tone can now be customized for new characters. We plan to add an item that will allow appearance customization for existing saves as well in the future.
The planet map interface now shows the levels of available ore on that planet.
Fixed an issue related to the “auto step” feature, which blocked movement through some 2-block high arches.
The target dummy has received an updated system for displaying damage dealt and damage per second (DPS).
Structures built from blueprints will now appear on the scanner, as they were previously impossible to find after being placed.
Fixed a crash related to the graphics API on Steam Deck and PS5.
Fixed the disappearance of the UI element that allows for rotating cubes during placement.
Trading resources from nearby chests now works correctly.
Fences and railings have been moved to a separate crafting tab.
Fixed a bug that caused light sources to turn on every time the game was loaded.
Fixed a bug that caused an incorrect outpost name to be displayed when entering or exiting a zone.
Fixed a bug that caused the player's rocket projectiles to collide with each other and explode in mid-air near the ship.
Fixed instances where a sound would get stuck looping in one place during transitions between planets.