We’ve prepared something special for you! Random galaxy seeds are here! Start a new game in Adventure mode and make the galaxy unique—every planet and star system is shifted to a new location, keeping things fresh even for the most experienced players. This update also brings numerous balance and gameplay tweaks, UI improvements, multiplayer polish and much more.
You can start Adventure mode games with random Galaxy seeds, which change the galaxy completely.
Adventure mode will now start players with Tier 1 gear, a ship and a speeder on a random planet.
Only the same game-mode characters can join online sessions now.
Older adventure mode saves which don’t have a ship will be awarded the ship and speeder at the first load.
Online clients are now spawned flying their ships when joining a session in space.
Online clients will be spawned in their ship if they join a session on a planet.
Improved the multiplayer ship sync logic – they will look smoother now.
Doors and elevators now properly sync over the network.
The server’s warp and portal locations are now completely synced with the clients.
Painting events with the paint gun are now synced across the network.
The Refinery and Recycler now work better over network, no longer duplicating items.
Fixed an issue causing certain locked chests to appear unlocked to some clients.
Fixed an issue causing network grenades to explode twice.
Pirate base enemy count is now displayed for online clients too.
Fixed issues causing the amount of darkness on a planet to be different between server and clients.
One can no longer place cubes on other player’s ships or the ones for sale.
A setting to enable “one cube” stepping has been added. This setting can be restricted to “only while sprinting” too, so you won’t have to jump everytime.
Cleansed planet rewards now work properly, one player can receive the bonus each hour.
The outpost establishment and ranged have been refined to a smaller starting area but expanding by placing objects.
Neutral NPCs will react to high damage shots similar to more smaller shots and become defensive.
The players will no longer be allowed to repair speeders they already have in their collection and lose the resources.
Mimic creatures will show their true shape when getting hit – sometimes you killed one and never knew it was there.
The health hearts bar will now become a two line bar when you unlock more than 16 temples.
Fixed the missing speeders from the trader list when one had multiple speeders for sale.
Fixed ships going underwater in some situations.
Fixed an issue causing the UI to count small temples as big temples on the planet map.
Fixed UI overlap of a focused ship and creature at the same time.
Fixed an issue where opening a second ship in the editor resulted in incomplete physics, preventing you from making changes.
The repair button has been removed from the Cargo section of the ship editor.
Multiple UI overlap fixes.
Fixed an issue causing some Speeder to be loaded under the textures.
Fixed an issue blocking the hover mode in Creative mode.
Fixed some issues related to player ship deaths which caused ship to become invisible.
Fixed the fire rate bonus indicator (it was showing as multiplied, but it’s just additive).
Planet portals will now place players in a nicer position and orientation.
Numerous crash fixes and other minor performance and stability improvements.