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Dungeons & Degenerate Gamblers›Events›Now live: v1.4.1
In-game event

Now live: v1.4.1

Dungeons & Degenerate Gamblers · published 13 months ago · build 19561554

All eventsPlayers around this dateRead on Steam

Gameplay speed changes

Changes to speed up gameplay across the board:

  • Halved the time to flip the top card over when hitting

  • Fixed the time to flip a card facedown being slower than the time to flip a card face up

  • Sped up the time to smash score cards together, and to drop the pips when someone busts

  • When chips, shield, or healing are gained let the next action begin when the first chip/shield/heart particle hits the ID Card instead of the last

  • Removed a short delay at the end of gaining chips/shields/healing

  • Removed some wind up frames from the big sword (21 damage or more) animation

  • Quartered the time for an opponent to decide which choice to make

Other improvements

  • Changed the engine render mode to better support a wider range of devices

Bug fixes

  • Fixed a bug where burning a foe's Queen of the Stone Age using a Gerald from Riviera would cause a softlock

  • Fixed a bug where Broken Chip would not trigger correctly if busted due to a card like Four Mana Seven Seven

  • Fixed a bug where Glitched Card couldn't update the displayed number if it rolled The Agile Agenda

  • Fixed a bug where the displayed number from The Agile Agenda would stay on the Glitched Card when it was played a second time

  • Fixed a bug where a card could be shown facedown even though there wasn't a XVIII The Moon or The Moon XVIII in play

  • Fixed a bug where the Dealer had the wrong name set in the 8 card shop

  • Fixed a bug where clicking the draw pile during the shuffle animation would crash the game

  • Fixed bugs with the choose next floor screen leaving a semi-transparent layer on top of the game in some cases

  • Fixed a bug where some chip counts were being rounded incorrectly

  • Fixed a bug where language translations were not being exported by the engine correctly, which resulted in non-English fonts being displayed incorrectly

We've also pushed an update to the official soundtrack that fixes the tracks being out of order and the final track not playing.

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