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ABSOLUM: MEET THE ARTISTS

Absolum · published

Our vibrant world would be nothing without its artists! Let’s meet them.

What is Supamonks?

Supamonks is an animation studio based in Paris, France. They’ve delivered amazing artistic work, in collaboration with our game and narrative designers. They were brought into the project very early on, and helped build the foundations of what Absolum is today!

By producing all the art content throughout the game, they are absolutely vital to the production.

Who worked on Absolum?

These are all the artists who have worked on Absolum (we hope we haven’t left anyone out!)

Art Direction by Supamonks

SUPAMONKS

CEO

Julien Bagnol Roy

Head of Studio 

Annaelle Decaëns

Art Director

Maxime Mary

Main Producer

Matéo Boudras

Producer

Azouz Menguellat

Producer

Morgane Lemaire

Lead animator

Leonard Bismuth

Animator

Charles Badiller

Animator

Suzon Heron

Animator

Martin Hurmane

Animator

Audrey Guibert

Assistant animator

Julien Lin

Assistant animator

Lucille Rizzo

Assistant animator

Louise Boucher

Lead environment artist

Manuel Tanon Tchi

Environment artist

Leopold Gelbard

Lead effects animator

Pierre Malenfant

Effects animator

David Wegmann-Serin

SUPAMONKS - Additional Talent

Storyboard

Florent Remize

Motion design

Robin Desnoue

Environment support

Sebastien Iglesias

Environment support

Hugo Pablo Moreno

3D support

Thibault Magrit

3D support

Simon Reynaud

3D support

Kimico Baeyens

2D support

Mehdi Tebbakh

2D support

Florent Thailhades

Art Intern

Lauryne Grissin

Art Intern

Camille Bardaud


Thank you to all of them, it’s almost impossible to showcase the vast amount of artwork that has gone into making the game what it is today.

Art Direction

Maxime is our Art Director, everything goes through him.

He’s responsible for the game looking as good as it possibly can. Obviously, he’s also a super-talented artist. He has dedicated countless hours to creating sprites for the game.

Character Design

One of Supamonks’ first tasks was character design, and working on how our heroes are presented to the players. This is a very important step for the animation: we want just the right attention to detail for a rational time spent in animation.

Animation

Animation is a tricky one. You want the game to feel fluid, but you also want to make it rationally doable. If the game is too heavy on fluidity, you risk spending an unfeasible amount of time on it. At the same time, Absolum wouldn’t be as fluid as it is without the impressive amount of frames that have been created! We are extremely grateful to Leonard and his team, who rose to the challenge and found the perfect balance.

FX Work

Pierre is our main FX artist, responsible for making the design AND art of the game work perfectly together. We needed to have everyone work hand in hand to make sure the FX are placed, integrated and triggered correctly. This is extremely important, but also challenging to coordinate!

UI & UX Design

At Dotemu we have our own designer, Laurane, who also does a lot of work around the interfaces and icons produced for the game. She’s working hand in hand with both the programmer and the art director Maxime to make sure everything is consistent.

Trailer Art

Working with an animation studio offers another great perk: it makes it that much easier to produce a truly epic trailer. We showcased it in March, and the response has been absolutely stunning: 30k wishlists in our first month! Thank you to Sebastien Iglesias for your work as trailer director on this.

Environment Art

Manuel is our main environment artist and, oh boy, nothing can prepare you for the incredible amount of environment art in Absolum!

One of the hardest things about the environment is polishing everything, because there’s just so much content. We’re quietly confident you’ll be more than impressed by how good and immersive the environments look.

We could spend countless hours speaking about the art of Absolum, but the best thing would be to just get the artbook we’re planning… hehe…

Anyways, that’s all for now, rebels -- but stay tuned, we'll be sharing more insights on Absolum's behind-the-scenes in the upcoming week!

and, to keep you waiting...

Play Absolum's Demo now!

Your feedback is very valuable to us and for the game's future. So, please don't hesitate to share it with us on the Steam forums, our official Discord, or in a review!

We can't wait to hear your thoughts on Absolum✨

Join the rebellion by following us on social media and rise against the Sun King!

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Praise the Blessed Mothers, rebels.

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