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World Warfare & EconomicsEventsVersion 0.88.5
In-game event

Version 0.88.5

World Warfare & Economics · published 26 Apr 2025, 17:30 UTC · build 18251033

All eventsPlayers around this dateRead on Steam

Hello everyone!

Our latest update is now live!
This version brings a complete new negotiation system, a new population growth system, improved AI behavior, new SFX, better performance, and tons of fixes and optimizations.
Experience deeper diplomacy, smarter AI wars, and a more dynamic world!

Under the hood, i’ve also reworked major systems for AI decision-making and population growth, paving the way for even smarter gameplay and future updates

Thank you for your support and stay tuned for more updates!

New Features

  • New growth section UI in Demographics to show information about births, rates, migrations, and factors that affect population growth
  • New negotiation system (complete overhaul of how trades and deals can be signed)
  • Added MSAA to settings (should be more performant than the previous Anti-Aliasing option)
  • AI will build military bases
  • New attribute for countries: Diplomatic Trust
  • War reasons – added for better control and realism for AI declaring war (experimental)
  • Automatic crash reports (crashes will now automatically be uploaded for our review)

Sounds

  • Restructured sound mixers (for a better foundation for future SFX and effects)
  • SFX for bombings and nuclear explosions
  • SFX for navy and air bases

Gameplay Changes

  • Missile launchers now support direct clicking on countries on the map
  • Changed font and increased font size in Sectors UI (experimental)
  • Integrated abortion laws and one-child policy into the new growth algorithm
  • New algorithm for population growth calculation (taking into account many factors such as birth rates, women's education, deaths from crime, and more)
  • Removed fertilize and regrow projects – provinces will now automatically grow agriculture and trees (no longer requiring digging projects)
  • Digging projects will now reveal agricultural soil or new suitable forest areas that will grow over time
  • Declaring war against a country under the same IGO defensive pact (e.g., NATO) will expel attackers from the IGO

Bug Fixes

  • AI will now be forced to declare war against those attacking pact countries (e.g., NATO)
  • Fixed an issue where starting a new game could get stuck at 41% due to incorrect naval spawning locations
  • Multiple internal fixes related to caching
  • Optimizations to GPU usage (should decrease overall GPU usage, especially in 4K resolutions)
  • Fixed null exceptions coming from AI aerial warfare
  • Fixed an issue where airports/seaports could build more than the intended value in batching mode
  • Fixed an issue where airports/seaports could not be dismantled
  • Fixed saving getting stuck due to saving unit locations
  • Bases that are destroyed will now automatically remove related deployments (also fixes loading issues in such cases)
  • Many UI fixes
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World Warfare & EconomGame update19 Jul 2025Version 0.90.2Hi everyone! Sorry for the recent saving/loading issues you experienced. A patch has been released that addresses all the saving/loading issues reported through the in-game bug report system or within the Discord channel. Thank you for your dedication and support! Full Changelog: · \ Fixed an issue where ministers could build 0 or negative facilities (this will fix harsh GDP decline) · \ Fixed…World Warfare & EconomGame update13 Jul 2025Version 0.90.1 - HotFixHello everyone! Version 0.90.1 is now live This version has been released to address some critical errors reproted by players. Unfortunately, I made a mistake with the saving/loading system in the previous version, which caused saving or loading political data to throw an exception and break the save system. As a result, players will need to start a new game again... Fixes: \ Increased resource…Major update12 Jul 2025Version 0.9 - Major UpdateHello everyone! Version 0.9 is now live! 😊 This is a major update, featuring many graphics improvements along with a host of new additions and changes. As we get closer to the 1.0 release (still a bit of time to go), every piece of feedback and every bug report becomes even more valuable! I've recently seen some discussions from players expressing frustration due to a lack of communication, an…