Hello everyone!
Our latest update is now live!
This version brings a complete new negotiation system, a new population growth system, improved AI behavior, new SFX, better performance, and tons of fixes and optimizations.
Experience deeper diplomacy, smarter AI wars, and a more dynamic world!
Under the hood, i’ve also reworked major systems for AI decision-making and population growth, paving the way for even smarter gameplay and future updates
Thank you for your support and stay tuned for more updates!
New Features
- New growth section UI in Demographics to show information about births, rates, migrations, and factors that affect population growth
- New negotiation system (complete overhaul of how trades and deals can be signed)
- Added MSAA to settings (should be more performant than the previous Anti-Aliasing option)
- AI will build military bases
- New attribute for countries: Diplomatic Trust
- War reasons – added for better control and realism for AI declaring war (experimental)
- Automatic crash reports (crashes will now automatically be uploaded for our review)
Sounds
- Restructured sound mixers (for a better foundation for future SFX and effects)
- SFX for bombings and nuclear explosions
- SFX for navy and air bases
Gameplay Changes
- Missile launchers now support direct clicking on countries on the map
- Changed font and increased font size in Sectors UI (experimental)
- Integrated abortion laws and one-child policy into the new growth algorithm
- New algorithm for population growth calculation (taking into account many factors such as birth rates, women's education, deaths from crime, and more)
- Removed fertilize and regrow projects – provinces will now automatically grow agriculture and trees (no longer requiring digging projects)
- Digging projects will now reveal agricultural soil or new suitable forest areas that will grow over time
- Declaring war against a country under the same IGO defensive pact (e.g., NATO) will expel attackers from the IGO
Bug Fixes
- AI will now be forced to declare war against those attacking pact countries (e.g., NATO)
- Fixed an issue where starting a new game could get stuck at 41% due to incorrect naval spawning locations
- Multiple internal fixes related to caching
- Optimizations to GPU usage (should decrease overall GPU usage, especially in 4K resolutions)
- Fixed null exceptions coming from AI aerial warfare
- Fixed an issue where airports/seaports could build more than the intended value in batching mode
- Fixed an issue where airports/seaports could not be dismantled
- Fixed saving getting stuck due to saving unit locations
- Bases that are destroyed will now automatically remove related deployments (also fixes loading issues in such cases)
- Many UI fixes