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Dungeons & Degenerate Gamblers›Events›v1.3.2 is now live
In-game event

v1.3.2 is now live

Dungeons & Degenerate Gamblers · published 17 months ago · build 18213732

All eventsPlayers around this dateRead on Steam

The Lovers VI and Glitched Card section:
- The Lovers VI now removes tokens when resetting a card
- change Glitched Card rolling The Lovers VI to not reset its own art, name, or description so that you can read its description to understand what happened
- fixes any keyboard or controller input after playing a Glitched Card that rolled The Lovers VI crashing the game
- fixes spamming keyboard or controller input while playing a Glitched Card crashing the game
- fixes Glitched Cards that rolled a Face not counting as Faces for the purposes of King of the Hill

Respecting animation speed and card back customisation:
- 4 Card, 8 Card, and Slot Machine Shops now correctly respect animation speed setting
- Runaway Cart Event now respects animation speed setting
- fixes the card backs being incorrect in Dungeon Counterfeiter and Have a Drink events, and when making a choice while card was face down due to XVIII The Moon or The Moon XVIII
- animation for removing card from deck in events like Have a Drink now respects if the removed card was Foil, Loyalty Card stamps, and Birthday Card candles

Other improvements:
- improves the heal and gain shield sound effects
- adds a very dark black hair dye (rather than just a very dark purple-ish black)
- changes the reset settings button to not reset the ID Card customisation or Tarot Deck art customisation
- big performance improvements, especially when having a very large deck or when playing the game for a long time
- performance improvements to The Emperor IV and The Hierophant V

Bug fixes:
- fixes a bug that meant the Live Dangerously achievement couldn't be achieved
- fixes a bug where if a card was Yellow Carded the Yellow Card indicator wouldn't be shown when making a choice or previewing a pile
- fixes a bug where the Score Card was interactable with the mouse while making a choice
- fixes the peek button sometimes ending up covering the Advantage chip
- fixes the text being displayed while peeking at the play area during a choice on cards like Rules Card and Suit Yourself
- fixes a bug where hit and stand hotkeys were clearing mid-encounter dialogue AND hitting/standing, instead of just clearing the dialogue
- fixes the tutorial exclamation mark for playing card from hand for the first time being in the wrong position
- fixes a bug that caused the rightmost room choice card to be initially highlighted in some cases
- fixes a bug that allowed interacting with cards underneath a pile preview if the pile had more than 100 cards in it
- fixes a crash when clicking on the wrong place while changing Tarot art
- fixes the text at the end of the demo being in the wrong position
- fixes the cards at the end of the demo using the wrong art
- fixes a bug where the settings reset button was not visually updating some of the current settings in the setting changers
- fixes a bug where Glitched Strength could not re-enable the hit button after busted when exploited
- fixes a bug where Glitched Card highlight outlines would be wrong for card with non-standard shapes (Booster Pack, SD Card, etc.)
- fixes a bug where the Death XIII draw pile animation would happen underneath the discarded cards
- fixes a bug where cards created by Death XIII would appear to be coming from the played Death XIII instead of the draw pile when the draw pile was viewed
- fixes a bug where the rounding on very negative numbers wasn't working as intended
- fixes a bug where the chip on the title screen showing your current run's chip count wasn't being rounded if chip count was very negative
- fixes the initially focused card for the Dungeon Collector being the rightmost instead of leftmost card
- fixes the up/down navigation neighbours for the Basement and Lounge cards at the end of the Tavern
- fixes a bug where clearing the dialogue too quickly with keyboard/controller meant there was no initially highlighted card in Memory Test Event

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Dungeons & Degenerate Game update13 Aug 2026Now live: v2.0.5Improvements: - after losing your identity in the Pachinko event, the player's Your Fake ID cards will now correctly show Gambler's portrait - increases the number of times the game will try to find a valid reward card before falling back to a 1 of Nothing - improves the 3 Card Monte animations - improves animation for petting Dog - a bunch of localisation improvements Bug fixes: - fixes a bug…Dungeons & Degenerate Game update11 Aug 2026Now live: v2.0.4Bug fixes: - fixes a bug where collection information would not save correctly after completing a run - fixes a bug where some cards would display incorrectly in the Random Deck preview (Gift, Agile)In-game event10 Aug 2026Now live: v2.0.3Balance changes: · Radiation Detector damage changed from 2 to 3 · Jackpot can now make Jackpots · Shop: Slot Machine reroll cost changed from 35 chips to 33 chips Other Improvements: · when facing DJ, if the player has an active White Elephant, and DJ gets White Elephant as well as the same card the player has selected, his White Elephant will now trigger · Surveillance Counterfeiter stickers…