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World Warfare & EconomicsEventsVersion 0.88.4.1 (HotFix)
Game update

Version 0.88.4.1 (HotFix)

World Warfare & Economics · published 2 Apr 2025, 22:40 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone! 👋

We’ve just released a hotfix for Version 0.88.4 now live as Version 0.88.4.1!
This update is available for both Windows and macOS users on both the default and beta branches.

✅ Good news: You can safely continue your progress save files from Version 0.88.4 are fully compatible with this update.

Thank you all for your ongoing feedback and support. More improvements are coming soon — stay tuned!

Full changelog
New Features

  • Batch toggle for airports and seaports, allows automatic distribution of newly built ports.
  • "Return to Base" button for the navy, enables squadrons to return from carriers to their home bases.

Console Commands

  • New command: manufacture_multiplier = increases manufacturing output by the specified multiplier (use 1 for default)

Quality of Life Improvements

  • Tariff information added to the trade deals panel for better economic clarity.

Gameplay Changes

  • Manufacturing factories now provide an additional bonus to production rate.
  • Jets can now embark on ships within range, not just in coastal provinces.
  • Increased the population growth penalty from the One Child Policy.

Bug Fixes

  • Population growth penalties were not being correctly calculated into the final growth rate.
  • Tooltip incorrectly showed "insufficient funds" when province construction slider was at maximum.
  • Province project costs were not being deducted from the account balance.
  • Digging projects incorrectly revealed Agriculture and Forests, now only fertilization and tree-planting projects do this.
  • NaN values could appear when dismantling province facilities.
  • Using annex_country command could result in negative population values.
  • Jets launched from carriers were returning to base instead of the carrier.
  • Jets could get stuck when attempting to land on distant carriers.
  • Constructing airports or seaports could cause an infinite saving loop.
  • Military tutorial could get stuck due to naval transport cap, the cap is now ignored in the tutorial.
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