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World Warfare & EconomicsEventsVersion 0.88.4
In-game event

Version 0.88.4

World Warfare & Economics · published 31 Mar 2025, 12:17 UTC · build 17924382

All eventsPlayers around this dateRead on Steam

Hello everyone!

Version 0.88.4 is now available for everyone!

This update combines all beta changelogs along with recent changes to bring a more balanced and polished experience.

A huge thank you to everyone who provides feedback, reports bugs, and helps make this community amazing! Your support is truly appreciated. 💙

Betas changelogs:
🔗0.88.2
🔗0.88.3

Important Notes About This Version:
✔️ This version is available to everyone in both the default and beta branches.
⚠️ Old saves cannot be loaded into this version.

Enjoy the update, and as always, keep the feedback coming!

New Features
Tariffs.
Provinces now introduce resource availability and an extraction mechanic where resources will eventually run out.
Extraction projects to reveal resources in provinces (e.g., fertilization, tree planting, and deeper resource discovery through digging projects).
6 new technologies related to agriculture and forestry.

Console Commands
fast_design command (instantly completes unit designs).
fast_deploy command (instantly deploys units on the map).
fast_projects command (instantly completes projects successfully).
no_exploit command (prevents resource extraction from provinces, allowing infinite mining).

Quality of Life Improvements
Offers will now be sorted by the closest date first.

Gameplay Changes
Internal adjustments to laws and policy costs, significantly increasing expenditures in highly developed countries.
Civilian losses will now contribute to the war score calculation.
Balancing adjustments for various needs (apartments, education capacity, transportation, addiction cases, and elderly care).
Soldiers now provide less military power in battles, making armored units more preferable.
Revised military power calculations for increased realism.
Population growth will receive a boost in low-GDP per capita countries to better reflect real-world trends.
Removed the happiness penalty for low-happiness protests, making happiness recovery more challenging in certain countries.
Units will now instantly return to their original base after a war instead of being sent to inventory.
Improved integration between carriers and amphibious ships for naval transportation (only carriers can transport aircraft, while amphibious ships can carry land units).
Enhanced military unit text clarity, particularly for lower resolutions.
Added a necessity factor for trade deals (AI will now avoid purchasing resources it doesn’t need).
Decreased air damage to land units by 30%.
AI will now respond more realistically to civilian casualties and nuclear threats, reducing the likelihood of war declarations during major civilian crises or nuclear bombings.

World Map changes
Fixed multiple blank spots on the map.
Merged many small provinces into larger ones to prevent excessively small areas.

Bug Fixes
Resolved an issue causing loading to get stuck at 67%.
Infantry and special forces are now properly updated during annual personnel recruitment.
Fixed the news ticker appearing and disappearing in the wrong locations.
Resolved an issue where manufacturing always produced one unit per day.
Fixed units getting stuck in countries that recently signed a peace treaty.
Naval units can now return to base correctly.
Fixed an issue where units got stuck in annexed countries while still in a battle state.
Post-processing issues resolved, improving overall graphics quality.
Auto-save option now works properly.
Kindergartens are now correctly included in the education sector.
Numerous UI fixes.
Fixed an issue where nukes could not be produced in saved games.
Resolved arithmetic exceptions that caused countries to become non-clickable over time and resulted in multiple NaN values.

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