
V90 Version in progress... Stay tuned!
Quest-Driven Progress: The game is no longer just about idling. The Main Quest system is officially live. Each level has clear objectives (e.g., accumulate gold, increase miner count, etc.).
Level Tied to Quests: Your "Player Level" now represents your quest progress. Your level increases only after completing a quest, unlocking more powerful features.
Exclusive Upgrade Rewards: Every quest completion grants generous rewards, including Gold, Pet Eggs, and even direct increases to Pet and Floating Island slot limits.
Balance: Click upgrade yield increased (2x ➡️ 3x).
Dynamic Sorting: Pets, Miners, and Events are now sorted by their position. This prevents pets from "floating" awkwardly on top of other elements.
Production Surge Animation: Improved the "Aura" animation for the Production Surge skill.
Cursor Art Assets: Updated custom mouse cursors to match the miner aesthetic.
Resolved "Ghost Slots": Fixed the critical issue where releasing pets would permanently occupy slots. Implemented a security lock to prevent accidental deletion of working pets.
Click Priority Fix: Resolved the issue where pets couldn't be clicked when overlapping with miners; pets now have top click priority.
Display & Translation Fixes: Fixed multiple issues with Korean/Chinese garbled text, large number display errors, and font blurring.
Mini Mode Obstruction: Fixed issues where Mini Mode hindered clicking background windows or caused Z-order/Always-on-top occupancy problems.
Adventure System Fix: Fixed the issue where new games would automatically complete the first adventure quest.