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System.Execute›Events›Terminal Stability Pass
Game update

Terminal Stability Pass

System.Execute · published 5 months ago

All eventsPlayers around this dateRead on Steam

Smaller follow-up build focused on stability and polish.

  • Terminal stability improvements: fewer edge cases where commands could leave the panel in a weird state
  • Statistics view: continued layout polish on top of the previous overhaul

All existing saves are fully compatible.

More from System.Execute

Other announcements

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System.ExecuteGame update20 Apr 2026Protocol Rank PatchEvery protocol rank from 1 through 10 now grants a mechanical bonus, not just the milestone tiers · Ranks 3, 7, and 10 are still the "headline" jumps; the ranks between them now give smaller continuous improvements instead of nothing · Rank-up hints (VISUAL / MASTERY / MASTERED tags) preserved across the new bonus ranks Applies to all three protocols All existing saves are fully compatible. You…System.ExecuteGame update19 Apr 2026Stability Pass + Stats OverhaulQuality-of-life and stability update. New Statistics view, expanded save system, and a round of fixes from a top-to-bottom code review. New · Statistics page rebuilt: 5 grouped sections, lifetime aggregates across all slots, leaderboard ranks, and per-save breakdown · Save slots expanded from 5 to 20, with sorting, usage counter, and a reworked saves UI · Credits view: widened layout, 3-column…System.ExecuteGame update2 Apr 2026StatsStatistics Page Overhaul The Statistics screen got a full rework. Instead of a handful of basic rows, it now has five grouped sections: · Production - saves used, total lifetime FLOPS, peak FLOPS/s, manual loops, total hardware units, highest tier reached · Progression - prestiges, neural weights, NW spent on nodes, optimization nodes installed, research levels, milestones reached · Protocol -…