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Deck of HauntsEventsV1.31: Scenario Builder full release and 2 new custom scenarios.
In-game event

V1.31: Scenario Builder full release and 2 new custom scenarios.

Deck of Haunts · published 9 Apr 2026, 12:50 UTC · build 22712763

All eventsPlayers around this dateRead on Steam

The biggest chunk that was still missing was full controller support. So, now it's ready for your Steam Deck as well!

While the Scenario Builder was still in "Early Access", some players already used it to create and upload some fun setups to our Steam Workshop: https://steamcommunity.com/app/3179730/workshop/

A few of those were selected to be in the main Deck of Haunts game by default, under the "Curated Scenarios" game mode.
If you'd like the chance for your creations to be featured to the entire Deck of Haunts community, be sure to upload your Scenario Builder scenarios to the Steam Workshop! (We'll be keeping an eye out 👀)

We have added these 2 new Curated scenarios:

Changes

  • Added full controller support for the scenario builder.

  • Added 2 new Curated scenarios.

  • Optimized loading for big houses and rooms.

  • Added animation to the card added to the hand when a creature is killed or when retrieving from the storage room.

Fixed Bugs

  • Fixed Entrance pathway loading caused tiles to be buildable out of bounds.

A next update later this month will add two new rooms to the game... more on future updates here below:

More from Deck of Haunts

Other announcements

All events
Deck of HauntsGame update4 Sep 2026V1.41C: Small fixes and balances.(Did you know, you can now rotate your camera by holding the mousewheel 👀👻) Changes · Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”. · Only apply the pause when focus is lost on consoles. Fixed Bugs · Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room. In case you missed the big upd…Game update2 Sep 2026V1.41B: Spill no longer counts insane humans and bugfixes.Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…Major update1 Sep 2026V1.41: Massive human navigation and room building update!Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters! With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen…