We are thrilled to release our first expansion, Guardians of the Spirits. We are deeply grateful for your support and all the feedback you have provided at the end of the first week. Despite weeks of testing, we have prepared a patch covering many bug fixes, but first, let's talk about our new expansion:
Guardians of the Spirits This pack opens the doors to the ancient world of spirits beyond the elements. Spiritual Shield is no longer just a defense; it is the greatest weapon of this realm.
This shield, which absorbs ability damage dealt to a minion and prevents it from taking damage, will play a critical role in establishing important strategies. It's not just for defensive purposes; abilities triggered by breaking shields will add immense depth to the game.
After analyzing the battles from the first week, we determined that some cards were significantly disrupting the balance. Therefore, the following adjustments have been made: Swamp Giant: Health reduced from 4 to 3. Aquatic Hunter: Health reduced from 6 to 5, Attack increased from 0 to 1. Sky Golem: Old: If the deck is full Air, reduces ALL enemies' attack by 1. New: If the deck is full Air, reduces RANDOM 4 enemies' attack by 1.
Fixed an infinite loop occurring when two minions with 0 attack power battled. They now lose 1 health with each attack in this scenario. Fixed a bug where rank-dependent rewards from quests could not be claimed. We are just getting started. We will continue to develop the game together with you. You can support us by reviewing our game on Steam. We look forward to your feedback for any kind of suggestions. Tomy - Game Lead